If your boat sinks you lose the boat and whatever was on it.
You swim back to South Bay and every building you made is still standing.
Island Escape · free demo in November · out March 2027
https://t.co/3pMntVbysa
#WishlistWednesday#survivalcraft
Four eras on one island: stone, iron, steam, electric.
Charcoal, then iron, then a steam engine, then a light the rain can't put out.
Each one is a better hull. None of them is a guarantee.
Island Escape ⛵ https://t.co/3pMntVbysa
@CXU_bvthm Shipwreck survival crafting where sinking is a setback, not a reset. Your camp stays put while you build the next boat.
Free demo in November: https://t.co/3pMntVbysa
@Giulio6686 Island Escape
Wrecked in 1907, you climb through four eras on one island, and each era buys you a better shot at the mainland.
https://t.co/3pMntVbysa
@GamefolioGG This week I filmed a kraken taking my boat down, and the swim back.
Island Escape, a solo-made survival crafting game: shipwrecked in 1907, four eras, every era a better boat. Sinking costs you the boat, never the camp.
https://t.co/3pMntVbysa
@Aereotalpa314 Thanks a lot! If the boat goes down you lose it and the cargo, but you swim back to South Bay and the camp is still there for the next try.
New game from our studio, now on Steam: Ink Left.
You're a stick figure the artist never finished. Draw bridges, ropes and springs with the ink they left behind. Every line falls with real physics. When the ink runs out, you erase part of yourself.
https://t.co/vyMaVJcb9t
@AspiroGames Solo-made survival crafting game. The moment you've lashed a raft together you can leave, it just almost never reaches the mainland. Free demo in November.
https://t.co/3pMntVbysa
@OverHumanGame Island Escape: shipwrecked in 1907 on a nameless island. Build a boat and try for the mainland. If it sinks you swim back and build a better one.
https://t.co/3pMntVbysa
@RoboFarmGame Island Escape: shipwrecked in 1907 on a nameless island. Build a boat and try for the mainland. If it sinks you swim back and build a better one.
https://t.co/3pMntVbysa
@CXU_bvthm Island Escape: you wash up on a nameless island, keep yourself alive, build a ship, and leave when you think it'll hold. Free demo in November.
https://t.co/3pMntVbysa
@GamefolioGG Island Escape: you wash up on a nameless island, keep yourself alive, build a ship, and leave when you think it'll hold. Free demo in November.
https://t.co/3pMntVbysa
The wolves stop at the edge of the firelight and won't cross it.
Night only gets bad when you walk out of the light, or when rain puts out a fire that has no roof over it.
Island Escape · out March 2027
https://t.co/3pMntVbysa
#TrailerTuesday#survivalgame
@metalturtle297 A long train threading a neon maze with ghosts on the rails is a fun mix, and the Track Tetris bit at the end made me laugh. Can a ghost hit the middle of the train, or only the engine? If the cars count, every extra car you pick up makes the route harder, which sounds great.
@lhscj24662 The ring on the deck reads clearly even in the dark. Does the strike aim at whoever you're controlling, or can it land on any crew member? 1.5 seconds feels right for the one you're watching, but it might be too short to notice for someone at the other end of the ship.
@terrapocalipse Ha, I know that stage well. What made the laser the messy one, stopping the beam at the first thing it hits or keeping it locked on while both ships move?
@Fastmax_ The orange edge cooling off really sells it, especially on the crate where the top half drops away. Do the halves stay on the ground for the rest of the fight? A street littered with cut barrels after a shootout would tell its own little story.