Since I plan to have a large variety of passive effects and synergies, I've written my own GameEvent pipeline. This keeps my code clean and decouples the individual components, otherwise this would end up in messy spaghetti code ππ
#roguelike#gamedev#IndieDevs#pixel_art
It's been 8 years since I last posted something, so here's a sneak peek of a game I'm working on! It's a rogue-like pixel-art game written in C# & MonoGame, inspired by Zelda, Binding of Isaac and other titles.
#roguelike#pixelart#indiedev#gamedev