All registers at @IKEA Ghent are self-scan. Seriously?! There is no concern for the #DigitalDivide, employment data, etc. It's time they started compensating customers for doing their jobs and taking ours. #WhoMakesTheseDumbDecisions
The psychological safety hierarchy of needs at work by @heidipsychology. I appreciate how Heidi has created three categories. At the base are basic safety needs like not being micromanaged. Next is psychological needs like belonging & sense of esteem. At the top is self-fulfilment needs, the ability to be our true, authentic selves. People who work at the top of their pyramid are the ones with the potential to deliver the best performance.
๐ Unlock the power of #videogames in education! Are you passionate about bringing game-based learning to your classroom? Look no further than the #GIS2023MOOC by #EUNAcademy, with support from @ISFE_Games. Sign up now and discover the possibilities: ๐๐ฎ https://t.co/zCFTh2SvGz
27 March | The year of skills - Is a digitised Europe learning what it takes to compete globally?
Join this EURACTIV-GIGAEurope Digital Debate to discuss the EU's Skills Agenda.
๐ More information: https://t.co/Qz4jU3IhDu
My heart is full of love and excitement, most of it imbibed from everyone in India cheering for our win.
So grateful to the visionary filmmaker @EarthSpectrum and to @netflix who gave us the biggest stage in the world. This is for my beautiful, diverse country, India. #Oscar
The European Commission and India will bolster cooperation around trade, green tech and digital governance as part of an upcoming EU-India Trade and Technology Council summit, according to a draft statement of the meeting seen by POLITICO.
https://t.co/RVqxJXHP6a
The gaming industry has resources available to guide parents for an easier dialogue with kids & teens about video game play. That can also help parents learn about how they can check on their child's screen time, if they allow them to chat in the game, etc. Useful! ๐