🧩 Built an MCP that lets Claude talk directly to Blender. It helps you create beautiful 3D scenes using just prompts!
Here’s a demo of me creating a “low-poly dragon guarding treasure” scene in just a few sentences👇
[New blog] The Next Frontier of Visual AI Is Code
For many visual problems, we will learn to reframe the visual generation task to a coding task, and get efficient improvement from solving a well-defined & validatable coding problem
Design and creative work IS code 👇
Introducing Moonlake's 3D Agent.
Our agent acts like a technical artist that can build and reconstruct articulated assets and large-scale editable scenes with hundreds of objects from a single image and can improve its generations continuously.
Learn more in the thread below.
Introducing #Rodin Gen-2.5🚀
🔥World’s 1st 10 MILLION polygon #3D GenAI — down to skin microstructures.
1️⃣1M-poly in 4s
2️⃣Adaptive thinking effort - just like LLMs
3️⃣3D-native textures, no blind spot
4️⃣Batch up to 10 results
💥Manual BANG to Parts & more...
🚨$1 for first mo!
A good world model needs two things:
1) the control and persistence of 3D worlds
2) the creativity and fidelity of video models
We’re working hard at both, and are releasing a preview for a world and game generator. Try it out 👇
Introducing a world built by the Moonlake's world model. 🏙️
Most world models only allow for a limited action space.
Moonlake maintains multimodal states across physics, appearance, geometry, and casual effects and predict how they evolve under different actions. 👇
We made a tool that lets you absorb the vibe of anything you point it at and apply it to your designs
It's absurd and it just works
Style Dropper, now available in @variantui
Great games need great environments. We're working on a scene builder takes a prompt or image and generates a cohesive scene to build your game on. LLMs notoriously struggle with spatial reasoning, we've worked hard to fix that.
All these scenes were created with a prompt!
Great games need great environments. We're working on a scene builder takes a prompt or image and generates a cohesive scene to build your game on. LLMs notoriously struggle with spatial reasoning, we've worked hard to fix that.
All these scenes were created with a prompt!