Seen a few people talking about bringing pfp avatars into platforms like Otherside with generated 3D models.
Can highly recommend @sideloadgg on that front, the results that @bullmktrich got with Keepers was top-tier!
Obviously, I had to vibe-code something for the ApeChain MML Vibe Code Camp!
🟩 Sideloaded is an on-chain MML obstacle-course to showcase interoperability.
The same race works inside @OthersideMeta and on the web because it is designed around animated obstacles, checkpoint events, and pure MML logic.
Different clients, same race!
On-chain interactions in MML are hard because the game logic lives inside the MML document itself, so I built a bridge server that connects the race to Glyph wallet/JWT identity, validates completions, records checkpoint data, updates a live leaderboard, and writes best times so players can claim their on-chain badge on @OpenPageHQ
It becomes an interoperable, identity-aware, on-chain race layer.
now say that 10 times fast.😆
The power of MML is composability, so I pushed it further:
Sideloaded is now the default test world for https://t.co/Xup9QAntuz.
Create an avatar from any text prompt, photo, or image, generate it fully rigged in about 2 minutes (!), load directly into a game, run the race with your new creation, submit your time, and claim your badge.
Create > Load > Race > Prove it on-chain.
Creation doesn’t wait for permission.
Built for @apechainhub, @apecoin, and @OthersideMeta.
Play: https://t.co/OhuK9qhnBK
Had fun chopping it up with my @olobersyko inspired character. He's got a wealth of metalcore knowledge 😆 His favorite BMTH era was Sempiternal, which is so valid.🤘🏻
Made on @sideloadgg
Up all night participating in the @runwayml API hackathon.
Here is Sideload Live.
Turn any of your existing avatars into real time video companions.
Not just a proof of concept, a live paid feature that you can use now!
Now help me convince @yining_shi this should win.
Huge thank you to @Prime8sAPE for making these pink heart sunglasses for me.
I love them 😎🩷
I'm also really grateful for people like @Escapation and @seannana with @OpenPageHQ who work so hard to make sure platforms exist which allow for other builders and creators here to make such cool things.
„Where does the Inspiration for your @OthersideMeta Game and Characters come from?“
My Little ones: „Dad lets make a Dragon that spits ice arrows Like our Dragon here“
Me: okay lets Take some pictures with my iPhone and Upload it to https://t.co/Vl3Rx8b6aH @sideloadgg
GM💕
My little avatar has a heartbeat now 🥹💖
Thanks to @sideloadgg & @Escapation for bringing her into the world
Can’t wait to run around @OthersideMeta with my lil avatar💕
Messing around with @OthersideMeta@ApeChainHUB ODK and @sideloadgg today to create some more "Boss Statues" our Hero "Nagmi Sun" has to fight against.
Next: Health Bar HUD
If the player is hit by an fireball or ice arrow the player should get some damage.
Stay Tuned for: SKY TEMPLES
The idea that professional artists will be able to resist AI workflows forever - on someone else's dime - is quite frankly, foolish. Consider how likely you would be to hire a plumber at 10x the price because they refuse to use a snake camera?
I still sketch for fun. I still model when I could download, for fun. But for work? I use whatever tool is best for the goals of the project, in the least time. It's always been this way.
I get no pleasure from saying this. But refusing the more efficient tool rarely ends well for professionals.
My first car model on the left from 2007. And a generated version on the right. For a hero asset, the left approach still wins. For a background asset, the right is perfectly fine. Use what works.
We just made our credit system even more robust.
Did you know you can use https://t.co/pC6Pu8IvSu with any token on any chain?
That includes @Somnia_Network@ApeChainHUB and even agentic payments with x402.
made possibly by @thirdweb