#UEFN Verse UI Practice
I was able to recreate @appiemaster 's Custom Crosshair UI system from @HiveCr8 's 1v1 with every gun map. Took a learning having to go through the digest and documentation. Would love feedback! #FortniteCreative
@CosmicUEFN @haydenthebacon @Zanelea_fn@RegiromBuilds Vfx pickup device to attach the weapon to the player(using slots, like attaching to the players arm, head, etc.) I am not sure if anyone offers services to make these guns.
@CosmicUEFN @haydenthebacon @Zanelea_fn@RegiromBuilds I assume they use a conditional button device to track when the player is holding the shotgun, and when they damage another player, they use the movement modulator impulse to send the player in the direction of the shot.
Today I decided to work on painting materials to better hand paint my 3D models, so I followed a tutorial on how to paint stone. I liked the way it turned out. #UEFN#FortniteCreative
Finished texturing my crate, and made a sword today. It is hand-painted, but doesn't look it because I need to work on my coloring. I also made a sword which I will texture sometime next week #UEFN#b3d#FortniteCreative
I know I am not an active member of the UEFN community but recently I have felt stagnate on my progress with UEFN game dev. I want to hold myself more accountable and make time for more progress on UEFN while in school, so now I will post my progress on Twitter more often #UEFN
@maestroshark@FNCreate The White Projectile is Custom Collision and the Blue Projectile is Real-Time Collision. Both can damage Players.
Custom Collision can also damage wildlife and AI (sometimes it might not register).
Finished Projectile system! Now there are two types of projectiles: Custom Collision (predetermined before the game) and Real-Time Collision (calculated in-game). Huge thanks to @maestroshark for your helpful ray-casting tutorial! #FortniteCreative#UEFN#Fortnite@FNCreate
@KdrewStuff@FNCreate Eventually, I’m not the smartest when it comes to verse. This however is not very hard, just spawning a prop and doing some basic math to move it forward.