Miyamoto explained how the relative failure of the GameCube vs. the PS2 led to the creation of Wii & DS:
"Before creating the DS, we made the Nintendo GameCube as something that was highly versatile, something anyone could use, something that any software maker could easily develop for, and something that was affordable. But it didn’t get the response we had hoped for. There were game consoles that sold well, but a lot of people bought them mainly to watch DVDs. The GameCube, on the other hand, was only bought by people who played games. One analysis of why the sales figures fell behind those of another game console at the time was that. I remember talking with Mr. Iwata and saying, “The world still hasn’t reached the point where ‘playing games is just a normal part of everyday life,’ has it?”
After all, we never used to divide people into “those who read books and those who don’t.” (Though perhaps people do make that distinction more nowadays.) Looking back, at the time we were making products for a segment of customers, and there was a period when we debated, “But isn’t Nintendo supposed to be a company that creates entertainment for a much broader range of people?”
The conclusion we reached through those discussions was that if we kept making controllers more and more complicated in the traditional way of game machines, people who had never played games would become even less likely to approach them....
With the DS and Wii, we were trying to rapidly spread a new kind of play using game systems throughout society, and because that worked to a certain extent, the idea spread that creating the interface itself could also be part of the fun. I think that was a very significant thing."
(Machine Translation)
https://t.co/v2c4ZFEM7Y
The #Packers received $453.2M in national revenue from the NFL last season, meaning the league distributed roughly $14.5B across all 32 teams, up from $13.84B the year before.
Since they are publicly owned, the Packers must release their finances annually, giving a glimpse into the NFL’s massive revenue from media rights, sponsorships, licensing and more.
@thecityheard@PhilaFanCentral Bills had an elite pass defense (best in the league) and bottom of the league rushing defense. That's game script, a QB who wins in all scripts is called elite
@TheBigBerbowski@CentroLeaks They sell cardboard/digital images of their designs and have 10 mobile games full of monetization and infinite media/merch machine. Their margins are disgusting
Meta employees are pushing back against a new tracking system that monitors mouse movements, clicks, typing, and screenshots on company laptops.
Meta says the system is designed to help train AI tools by showing how employees use software and complete daily tasks.
Many workers are concerned about privacy and feel the monitoring is too invasive.
Some also worry that the data could be used to build AI systems that may eventually replace parts of their jobs.
Highest EPA per dropback among NFL QBs in the playoffs since 2021, per TruMedia:
🎯 Jordan Love, GB (+0.25)
🎯 Patrick Mahomes, KC (+0.21)
🎯 Matthew Stafford, LAR (+0.21)
🎯 Josh Allen, BUF (+0.19)
🎯 Jared Goff, DET (+0.18)
🎯 Jayden Daniels, WAS (+0.16)
🎯 Brock Purdy, SF (+0.11)
🎯 Lamar Jackson, BAL (+0.06)
🎯 Dak Prescott, DAL (+0.06)
🎯 Jalen Hurts, PHI (+0.05)
*Minimum 100 pass attempts
Super Mario Odyssey and Donkey Kong Bananza (without paid DLC) have almost exactly the same structure in terms of distribution of major, medium and minor areas. In addition, both have 17 areas total, out of which 7 are of particular significance.