@mrnickzh@luanaevajwk@CleistaCelestia particularly in what was at the time a pretty ground breaking way for games/coding.
Easy to come after and say something was a bad decision when you weren't there when the decisions were made.
@mrnickzh@luanaevajwk@CleistaCelestia talk to me when you've walked a codebase from inception to production and mass acceptance. You'll find out what trade offs are.
@mrnickzh@luanaevajwk@CleistaCelestia You're missing my point. I'm not disagreeing with you about the code. Hell I've yet to see a good code base to be honest.
But your perspective is ... not the same as everyone else's.
Nor are your priorities or concerns.