After 2 years of work, I finally have a first prototype of my multiplayer roguelike online! Nothing fancy for now, but at least I have a base to build up on. Head over to https://t.co/uN4gQxX0er to try it, no download/signup required! #indiedev#IndieDevs#pixelart
Daily devalog #39: today I kept trying to add new effects and fix more issues, still nothing to show, I expect that this will take me the whole week. #devlog#indiedev#gamedev#solodev
Daily devlog #37: today I took a break from effects and I added the new graphics and spells I created to the current build of the game, I also added some decorations and updated the lighting. #devlog#indiedev#solodev#indiegamedev#pixelart
Daily devlog #36: today I worked on an effect to allow players to temporarily control other entities, that can be used for e.g. mind control spells. Still has a lot of work left though #devlog#indiedev#indiedevlog#solodev#onlinedev
Daily devlog #35: today I finally started adding new spells/effects to the game! I mainly worked on basic effects for now and started drawing icons in the asset editor. #devlog#indiedev#solodev#indiegamedev#indiegamedeveloper
Daily devlog #34: today I finally got the new animations to work in the game, I still have weird glitches for Firefox on Mac but everything else looks good. Tomorrow I can start adding new spells/effects!! #devlog#indiedev#gamedev#solodev#indiegamedeveloper
Daily devlog #33: today I couldn't get any work done as I had to work on something else, it will most likely be the same tomorrow and over the weekend, next #devlog on Monday!
Daily devlog #31: today I got the new animation system to work (partly, at least) in game. I realized that I want to add some enhancements before I finalize it though, so I will keep working on this for a few more days... #devlog#indiedev#solodev#indiegamedev
Daily devlog #30: today I worked on adding the animations to the asset editor. In case anyone noticed that I do less devlog/work: it is because I have been sick for over a week, so less progress being made. Hopefully will be ok soon. #devlog#indiedev#solodev#indiegamedev
Daily devlog #29: still working on animations and particle system. Particles now have traits that direct some of their behavior. Also added them to the asset editor. #devlog#indiedev#indiegamedev#indiegamedeveloper
Daily devlog #28: working on an improved animation and particle systems before adding more content. More info to follow in next devlogs. #devlog#indiedev#solodev#IndieGameDev