Drop-in Voronoi mesh fracturing for Unity URP. Pure C#, no native plugin to wrestle with. Fragments come out watertight, with the exterior and cap split into separate submeshes so the inside can wear its own material. Optional Unity physics for bouncy debris, plus an alpha-fade dissolve for clean exits. The expensive bit is the Voronoi solve itself, and it runs at load time with the convex hulls cooked alongside, so the impact frame stays cheap. #unity3d #indiedev #gamedev #indiegame
.@sinanata has open-sourced his design system for Unity 6's UI Toolkit, built originally for his cross-platform game Leap of Legends.
Check it out: https://t.co/JYY43IknB2
Solo developer Sinan Ata released an open-source UI system for Unity 6 with reusable components, themes, responsive layouts, and runtime UI effects. 🧩
See the details: https://t.co/bWi0qxZkZF
#unity3d#gamedev#indiedev
Repo: https://t.co/2xb5MCzm0C
Live Demo: https://t.co/tiebjk5Jmx
Open-sourced as part of a small giving-back set of Unity tools, sitting next to the UI Toolkit design system and the cross-platform build orchestrator.
Bon appetit!
Drop-in Voronoi mesh fracturing for Unity URP. Pure C#, no native plugin to wrestle with. Fragments come out watertight, with the exterior and cap split into separate submeshes so the inside can wear its own material. Optional Unity physics for bouncy debris, plus an alpha-fade dissolve for clean exits. The expensive bit is the Voronoi solve itself, and it runs at load time with the convex hulls cooked alongside, so the impact frame stays cheap. #unity3d #indiedev #gamedev #indiegame
I just open sourced my @unity UI Toolkit design system:
A drop-in design system for Unity 6 UI Toolkit (UIDocument + UXML + USS). Tokens, components, icons, mobile responsiveness, and a runtime helper — all themed dark, all keyboard-and-touch-ready, all editable from one stylesheet.
#solodev #indiedev #unity #gamedev
Repo in comments 👇👇👇
A few updates on my @unity cross-platform local build orchestrator:
1- Now your Windows gives a sweet wake-up kiss to Mac for operation
2- Upon Ctrl+C (quit) on the Windows build process, it comprehensively cleans up orphaned processes/data from both Windows and Mac.
3- You have no idea about the power poisoning you'll get by combining this with @claudeai code's remote-access feature. Tweak your game from your phone, get a new build, see it live in 25-30 mins on Steam, App Store, and Play Store
Github link in comments 👇
You think exec work is hard? This is what my indie game dev apprenticeship looks like. #indiegame#unity#indiedev#gamedev
In old times, I'd just one-shot some useful tools for business operations. Nowadays, it's a constant struggle.