My early impressions about Roger Jr. from my limited time of labbing and testing him!
• On the title screen, there is a 50% 50% chance where it would either focus on Roger or his mom
• He is visually appealing with a clear identity of having a classical cartoon humor that you can see in the animations and hear in the sound effects. Specifically the ASTRO stance where he stays in the air for a while flailing his legs with his mom
• TEKKEN 8 continues to impress me with it's visual design. The fur rendering is some of the best I've seen in a video game, making both kangaroos look incredibly realistic! I was genuinely impressed by how adorable they made Roger and his mom. Just look at those eyes and eyelashes! They probably spent eight weeks rendering them alone
• I loved how some of the moves are performed by Roger himself, rather than his mom. For example the uf+1+2 throw and the b2,1, 1+2 wallender. The last hit is an uppercut done by Roger
• His gameplay has been further differentiated from King's, with identical throws removed and replaced by unique ones of his own. Even Giant Swing has received a new animation. There are still a few similarities, such as u+1+2 and df1, but that's pretty much where the comparisons end
• Having some of the strongest lows in the game is balanced out by his lack of strong mid pokes. This makes Roger more aggressive than ever, forcing him to rely on lows like d+3 and d+2, alongside his plus on block mid moves, to maintain offensive pressure, kind of reminded me of the Bears's gameplay design
• He has a clear weakness with his ws punishment. Relying only on ws4 up until i14 with ws2,1 for a wallsplat. I'm actually glad the team didn't give him a heat engager, to further make the design less repetitive since all the previous DLCs in season 3 has them
• During heat, Roger Jr gains access to one of the strongeest i13 punishers in the game with f+2,1,2 that wallsplat. While it's triple high, there is a mid version for the last hit that launches on normal hit and is -9 oB
• He have a unique throw with f+1+3 or f+2+4 an unbreakable i14 throw that doesn't track or do damage. But it transitions him into ASTRO stance and the best way to access this to this stance
For more I also made a guide video which you can find the link for below!
When I would play Spiderman 2 on the ps2 as a kid I would beat up the bodies for like 2 minutes straight after I killed them because I was so enamored with the ragdoll physics I will never forget that moment
seeing physics simulation and ragdolls in a PS2 game is so surreal to me for some reason.. my mind associates the console era of physics simulation like this with like. 2007-2009 PS3 games
@NineLivesNate I've seen people constantly complain about sweats ever since C1S3.
Also, ever since bots were put in BR, it genuinely feels like it's obfuscated the skill of all players.