The only reason @MNSTRTECH‘s customer support is not at the same level as its products’ build quality is because of the incredible build quality. I expected to receive something good, but I’m impressed. Kudos! (And thanks for the support response, by the way.)
@_unrealization I just checked, and yes! You were right, and I don't know how I have overlooked this. The page https://t.co/hjxHDPhTfk<yourcmdrID>/ (via FLEET AND MODULES -> ALL MODULES) is almost exactly what I was looking for. Thanks!
Hello CMDRs. Is there a tool that allows me to create (and preferably manage) an inventory of all the weapons and modules that are ‘stored’ in my ships?
Most tools I know about are focused on ships, not on modules. Let’s say I ‘need’ a specifically engineered shield booster, or some large multi-cannon. I think I have it somewhere, but on which ship?
Now they are just griefers. Simply attacking and destroying any ship showing up in the system with all interaction limited to HAIL THARGOIDS! is an insult for players who really want to role play. 2/2
Any thoughts?
If griefers in systems under attack from Thargoids, spamming chat with HAIL THARGOIDS! would follow me into AX Combat Zones to fight ‘alongside’ the Thargoids —especially when the Interceptors turn up— I could believe they are role playing. 1/2
Can someone tell me if this is a bug or if I’m doing something wrong? If my NPC pilot is in a Trident, she does what I ask her to do. When it blows up and I launch her in a Lance, she says No to everything and stays in maintain formation.
@CMDRHelium7 Mostly Death. A little Robots, and not much Love, really. Every episode is a separate film/movie (11 to 17 minutes), in its own style, world, etc. Mostly SF, but there is some fantasy horror too.
All you geeks should watch Love Death + Robots, a series of animated shorts on Netflix. I’m currently at e07, and I already enjoyed most of what I saw. I’m definitely going to watch e01 again at least once.
21/ I keep seeing my friends list when I switch to the left panel, the main trigger now works, but only in menus. (Firing? Ha! “This module doesn’t work in this mode”)