Hey Unreal devs!
Tired of manually deleting Binaries, Intermediate, and Saved every time your project breaks?
I built a free tool that streamlines project cleanup and rebuild in one click.
Get it from Gumroad: https://t.co/IKwuNp8Mj8
#UnrealEngine#GameDev
We've been making our game on and off for OVER 7 YEARS! Was it worth it? here, check out the devlog going over everything that the 2 of us went through to arrive at @Steam.
#indiegamedev#gamedev#SciFiSat
https://t.co/KvMX08Zv7x
This is an unimaginable loss, and our hearts are with Vince’s family, his loved ones, and all those touched by his work. Vince’s influence on the video game industry was profound and far-reaching. A friend, colleague, leader and visionary creator, his work helped shape modern interactive entertainment and inspired millions of players and developers around the world. His legacy will continue to shape how games are made and how players connect for generations to come.
Utterly devastating news about the loss of Vince Zampella.
That man has had such a monumental impact on the games industry.
Titanfall
COD
Battlefield
Apex.
Aren't words for it. Prayers to his family. Rest in Peace.
I built a batch script to help a friend rebuild @UnrealEngine C++ projects (Binary/Launcher-based) with one click. He found the process tedious, so I simplified it. Sharing in case it helps others too. https://t.co/fLWrKncW19 #UnrealEngine#gamedev#indie
I built a batch script to help a friend rebuild @UnrealEngine C++ projects (Binary/Launcher-based) with one click. He found the process tedious, so I simplified it. Sharing in case it helps others too. https://t.co/fLWrKncW19 #UnrealEngine#gamedev#indie
@georgebsocial I accidentally stumbled upon the CryEngine 2 Sandbox editor while browsing files in my Crysis DVD. While watching Sandbox editor tutorials on Youtube, UDK videos appeared as suggestions, leading me to discover the UDK.
I'm so excited to announce my newest project,
Wolf PT: A real-time path tracer for Return to Castle Wolfenstein.
Based on iortcw with a custom DX12 backend. It's still very early in development, so here's a few comparison shots. Expect more soon!
New blog post! Did a write up on my Hybrid Rendering sample to explain the Ray Tracing techniques and optimizations with tons of screenshots and videos. Took a lot longer than I expected, but better late than never!
https://t.co/x2nfN7H8Vh
EPIC GAMES, METAHUMANS, & BEYOND
So excited to be hosting a custom facial expression course for Epic Games’s 3Lateral! The course focuses largely on anatomical diversity and its effect on facial actions.
I'm finally releasing my real-time unidirectional GPU path-tracer using the latest KHR @VulkanAPI extensions! Try it out if you've got a capable card with the latest drivers.
https://t.co/RDtroZdOG4
New @UnrealEngine Tutorial / C++ Article!
This covers how to replicate custom UObjects via Subobject replication, and how to use it to build a flexible Slot-Based Inventory System.
#UE4#gamedev
https://t.co/UIbX3Na68m
I now have a website for various @UnrealEngine tutorials/content! This will largely cover C++, Multiplayer/Physics Programming, Tech Art etc.
Although it isn't quite ready, this first article has been useful for some folks - so here it is! #UE4#Gamedev
https://t.co/Bzdhh4q6na
Tomorrow Epic Games are having a free Webinar on Advanced Environmental Technical Art in @UnrealEngine for developers in the oceanic timezone! #gamedev https://t.co/WKm13Q1HaT
One thing to keep in mind: No matter which console or platform you own, an engine like Unreal 5 is going to push the medium forward. Look at that demo and just imagine the future of games no matter the genre, franchise or platform. It’s going to be a hot summer!! ☀️