I asked Claude Fable 5 to reverse engineer a 1993 DOS game with no source code.
It read the raw machine code, rewrote the engine in C, and gave me a fully editable port for every platform.
30 min from EXE to iPhone.
Sharing it all so you can revive your own childhood games!
@JFPuget Mechanistic interoperability and freezing input/output combos is one way to map them in to deterministic but also not advocating to quit testing