TODAY IS THE DAY!
Our #VR lightgun cover shooter UNDER COVER comes out on #MetaQuest at 5PM GMT!
We're massively proud of this one and everyone who worked on it, and if you love #lightgun arcade machines like us, we think you'll have a great time with it.
Our new game @undercoverVR launches TODAY on @MetaQuestVR 2, 3 and Pro.
Play as renegade hot shot Magnum or utilitarian supersoldier Red-Eye and put a stop to Infinidyne's sinister plans in this action-packed, co-op lightgun shooter, build for VR.
https://t.co/1qkxA8XtCp
It's time to bring the cosy world of Trash Goblin beyond the screen & into the real world. 👀
We're launching a Merch Kickstarter, featuring this ADORABLE plush! 💚
Sublevel Zero is 10, and we've got loads of news. 90% off, development footage, playable pre-release builds, a retrospective art book and... maybe a sequel?
We're really excited about it all, so please check it out and share! https://t.co/vD30cny4oH #6dof#indiegame#roguelike
Gearing up for the 10th anniversary of Sublevel Zero on October 8th! In the meantime, here's some classic screenshots from 2015. #indiegames#6dof#roguelike
We're two weeks away from a huge milestone - the 10th Anniversary of our first game Sublevel Zero! We've got some exciting stuff planned for the day, so put October 8th in your diary... #6DoF#indiegames#roguelike
Fellow Goblins, it’s finally HERE ‼️
After all the team's hard work & with the support of our wonderful community, Trash Goblin is finally live in Early Access on Steam! We have some shiny NEW surprises to share with you! 😌
What treasures will you find and create? 💎
We can't believe our Popular Upcoming chart ranks!
#1 Relaxing
#1 Life Sim
#6 Casual
#8 Fantasy
#54 Overall
out of 2700 games!
✨We're beyond proud of these accomplishments! Thank you for all the Trash Goblin love! Let's keep it up!! ✨#SteamNextFest
@AlexRoseGames@andytouch@unity@aras_p encoding 3-bit ints into vertex colours in a mesh. R>0.95 = 4, G>0.95 = 2, B>0.95 = 1. High threshold value to prevent blending/overlap.
@andytouch@AlexRoseGames@unity@aras_p In seriousness though - this is the cause of a bug that has been puzzling me on and off for days. Insane decision for a serious engine.
@davidhampson I can see that the voice there would *just about* be doable with chatgpt, but I really don't believe it would look at it's arms to count actuators. I think it would just answer.