There appears to be a value dissonance regarding draining the energy of cosmic artifacts. When Bowser drains a Grand Star, it is considered nefarious; when New Donk City is powered by draining Power Moons, it is praised. This gives off the impression of a double standard.
@MrRennyRenn I've actually found it on my hard drive, here's an IPS patch: https://t.co/S8yQzOSkXy
You'll need a ROM of the original game and a patching tool like https://t.co/75kAYLdFRq.
Musical combos 🎶⚔️⚔️
Continuing to attack after the Anacrusis combo will have you transition into a rhythmic close-range combo. This is one of the many combos you’ll be able to unlock and perform… 🎶
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#gamedev#b3d#indiegame#IndieGameDev#animation#vfx#gameaudio
Took a detour to revisit an old nemesis of mine: FFT ocean wave simulation! I finally managed to get it up and running after much fumbling around. Now to finish it off with shading!
New blog post series - The Missing Guide to Modern Graphics APIs. Going over modern GPU design, and the often unstated design principles behind the newer APIs (DX12, Vulkan, Metal), and why they appear so complex.
https://t.co/b9mvmPcz4W
You can define loop points in .wav files, which Unity can import. A common use case is seamlessly looping music with an intro. You can add loops with compatible audio software or with my tool: https://t.co/HeZtncswoA
#unitytips#gamedev