🎉 Huge next step for Sketchbox: This morning we released CROSS-PLATFORM MULTIPLAYER! This is a massive release - check thread below for major changes, or read our blog post for more: https://t.co/LYiBAJZ5Qy
Available NOW on Oculus & Steam! https://t.co/WgvourNk7n #vr#design
@BridgetSheep Thanks for the feedback! We're introducing a new copy tool in the next release that should solve this problem. We have a lot of plans to improve import - you can expect something this summer.
🎉 Huge next step for Sketchbox: This morning we released CROSS-PLATFORM MULTIPLAYER! This is a massive release - check thread below for major changes, or read our blog post for more: https://t.co/LYiBAJZ5Qy
Available NOW on Oculus & Steam! https://t.co/WgvourNk7n #vr#design
@artsciencetexan Hi Karen. You can switch primitive pages using the thumbstick on your dominant hand. The keyboard *is* missing an apostrophe! Thanks for letting us know, we're going to add one in the next release.
I was hanging out in @sketchbox3d today with a colleague and I thought I’d see how big the Saturn V rocket was. That thing was a monster! I love this tool. So easy to visualize concepts in VR. They’ve taken it way further than my old project @StoryboardVr
Using @sketchbox3d in #VR to see how best to move bicycles off the garage floor before designing anything https://t.co/r1qvtVML6z this kind of ideation is very powerful
Just finished writing a quick tutorial on how to prototype VR scenes with @sketchbox3d. 😎You can use this workflow to communicate or ideate your awesome VR ideas, no prior 3D experience required. Hope this can help you get started before the QUEST https://t.co/r0hFp0r0M8
"We tried Google Blocks, Gravity Sketch, and Tvori before landing on Sketchbox. It’s an early-stage in-VR design tool with just enough functionality to help us get a feel for size, distance, and spacing" — @TheNadj https://t.co/6SAsYHBYsr
🎉 Huge next step for Sketchbox: This morning we released CROSS-PLATFORM MULTIPLAYER! This is a massive release - check thread below for major changes, or read our blog post for more: https://t.co/LYiBAJZ5Qy
Available NOW on Oculus & Steam! https://t.co/WgvourNk7n #vr#design
🧱 We added 60+ Primitive building blocks, and a brand new menu for browsing through them. The paint bucket tool, combined with all of our new primitives makes building complex scenes really easy. #vr#design#socialvr
🕊️ Text flies to you immediately after creation so you can instantly pick it up and place it.
🧲 It's completely integrated with our snapping system so precision placement is easy.
Check it out in our latest release on Steam & Oculus!
There are lots of different ways to design VR menus so we spent some studying what the teams at MindShow, Tvori, EXA, BigScreen and Tilt Brush did.
https://t.co/fqUIUASMrI
Great article by @sketchbox3d!
Key takeaways:
1. Tutorials need to get the basics across, but not over-coach the user
2. Fight for attention - make it easy for users to succeed
3. Onboarding is hard and will always be an iterative process
https://t.co/375oAGAjYV