You already do good work.
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Not for a clever hook, but because it just feels right.
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Here's a work in progress of the 2d product animation video for Atlantis, a project I'm working on with @slickdesignss. Mixing a blend of animated gradients and 3d animations on this one will be interesting 🤩 🚧
#2danimation#blender#3d
Update on the web3 project, Atlantis. Here's the splash screen animation, made in Blender.
Next project is to highlight on the feature animation
@slickdesignss
This year started with a bang! 🤩
Collaborating with @slickdesignss to work on a fictional web3 project.
The goal is to improve our skills, be better accountability partners and see how far we can grow.
Here’s a sneak peak of the render in 3d and the splash screen animation
the goal of creating high fidelity prototypes is to quickly test if an idea is going to fly or not. The code isn’t production worthy anyway, but it’s a universal way of getting quick feedback.
Arsenal are an absolute disgrace. Should be banned from Europe for celebrating this win. It’s only Athletico Madrid in the Champions League, lads.
4 lucky set piece goals. Gyökeres with his stupid little Batman celebration. Horrible.
All units to the Emirates🚨🚨🚨
#UCL#ARSATM
@rondeleonid So basically you need to give chance for different elements to shine. Basically means spacing out elements well. So I'll suggest you learn the 4-8 point grid system. It'll greatly improve your work