Ahoy gaming twitter! If you like pirate games then now's your chance to snag Shores of Plunder for just a few bucks on Steam while it's 75% off during the Steam Summer Sale!
https://t.co/vmQXZfAnjy
Anyone into space sims where the economy actually matters?
Offworlders: Galactic Ventures is a top-down game where every run is a gamble. Trade, mine, salvage, fight… and try not to lose your entire company. 🚀
@akafaceUS This is the literal reason why my brother and I developed Ranch Power. It's an all natural energy drink with all of the all of the garbage eliminated. We're on the final stretch and should be ready to order in May!
https://t.co/hG1jwRSnQg
Middle Eastern Town Gigapack by @Leartes blends palace grandeur, layered city architecture, and PCG-driven layouts into one massive worldbuilding toolkit: https://t.co/CiVZM3zpYu
Village in the Clouds by @lucasenvs, is a personal, game-ready environment project based on the artwork of 简繁, created to improve his understanding of large-scale environments in Unreal Engine 5. The scene was crafted from scratch, including props, vegetation, textures, VFX, landscape and buildings. In addition to this, the main character was created in VRoid Studio, the modeling and texturing of the Yak was done by 3D Artist Guilherme Miles and the art direction was handled by Concept Artist Dan Vitoria.
"I built this project from scratch, using mostly information freely available on the internet. Planning and persistence were crucial to achieving this result. Unreal Engine’s native tools made my work much easier, such as the Vertex Paint tool for texturing the house walls and the Niagara System for creating real-time waterfalls." - Lucas Cavalcanti
Ready your projects, the next MegaGrants window is opening in the New Year 📅
The portal will open January 12 through March 20. Get all the info on how you can best prepare your submission here: https://t.co/ELFKzWlqhU