Really exciting to see the first public alpha test for SoS! I encourage participating — choosing your retainer+weapon to build a kit, and optionally swapping the weapon later is a really neat design!
#moba#indiedev#gamedev
It is great to see a #MOBA game trying new things! I encourage anyone interested in lane-pushing genre hybrids to take advantage of this weekend's free access :)
#gamedev#indiegame
I had a great chat last week with Joe Ryan — lead game designer for the lane-pushing game TOME: Immortal Arena in 2014!
We chat about the reductive design philosophy for the game, where it succeeded, and how it came to an end.
#moba#gamedesign#gamedev
https://t.co/K1h56GOeAt
New blog post! I've shared this feature many times when talking about Causeway in-person because it really captures how the game works.
Now you can read about how Causeway's 🌌Teleport works for yourself! 👀
https://t.co/hCeDpS8Xrh
#moba#gamedev#indiedev
Very exciting to finally attend this one as an in-person event! The virtual sessions over the last 2 years were really well done.
Looking forward to meeting people tomorrow :)
Are you looking for a fresh lane-pushing game with a welcoming and inclusive community?
Signups are open for alpha testing of Causeway — our upcoming game which makes teams feel like teams 😊
https://t.co/tVi194E79T
New blog post! We share a little about plans for internal ideation that co-exists with a stable game!
https://t.co/BPgclptfuj
#gamedev#indiedev#indiegames#moba
I've just published an interview with Brett from Intrinsic Interactive, discussing their upcoming "RPG MOBA" @PlayAvengard!
Check it out! https://t.co/CLWxDYwSPe
#rpg#moba#gamedev#indiedev
New blog post! This one's about our new logo for Causeway and some of the design process behind it.
https://t.co/YEdIE1wuL5
#gamedev#indiedev#indiegames#moba
The REVN Open Beta is coming November 8th!
Wishlist and follow on Steam here:
https://t.co/F7xn4CLPzw
Purchase a Founder's Pack on Indiegogo:
https://t.co/IgxcfX3Yy0
@Imirt_ie@moreelen@screenskillsire I'm booked in for this! Looking forward to getting some fresh perspectives, meeting new people, and seeing game design intersecting with design sprints 😁
It's great to see workshops like this being supported in Ireland!
Part 2 of my interview with @ambitiousdevs is now published! We cover some of the development challenges and future goals coming up for @REVNgame.
https://t.co/4UxeznC0QB
#MOBA#indiedev#gamedev
I just published a Lane-Pushing Games interview with the wonderful @ambitiousdevs — working on their 3rd person shooter #MOBA REVN! @revngame
This is a really interesting genre hybrid and a great study and story!
#gamedev#indiedev#gaming
There are so few #MOBA games with 🕊️FLYING characters! If you want to see what that looks like, I encourage you to check out the kickstarter for Ethereal: Clash of Souls.
https://t.co/m3jhf3eEVz
#gamedev#indiedev#kickstarter
We are excited to announce that our Ethereal: Clash of Souls Kickstarter will be going live on July 20th! Make sure you have joined our discord and newsletter for constant updates! https://t.co/Y7N3Rb4MuH
In the meantime here is a teaser for things still to come!
I wrote about 7 small studios working on #MOBA games and some of the funding they've announced this decade! So exciting! Go take a read →
https://t.co/Ge4VZB8NCV
#gamedev#indiegames
@swizzle_kiss The important bit is some advice from pre-2020 may not apply. Your country should have a contact person who will know the latest details; the team in Ireland have been very active and helpful to studios here. Highly recommend seeking the right people for you!
@swizzle_kiss Ireland will offer CE funding for narrative-oriented games, averaging around €100k. The studio must have at least one previous commercial game. The CE funding cycle changed this year and I don't know that games can apply until later in 2021...