@PierreTerdiman Exactly! I started to hate that expression, since if we look around, there are tens or even hundreds of different wheel types... So yes, it needs to be reinvented sometimes.
@SebAaltonen@AntonMigulko I mean... If the goal is to make the driver enjoy the ride more, using vibrations, I think there are other, well tested methods to do that ;-)
@FreyaHolmer In one form another yes... However it's still very annoying that macOS is stuck in pre-compute shader version... But at least there's Vulkan with Moltenvk :)
@paul_snively I disagree :) IMHO git is good because it's simple and powerful, once you understand how it works. I had a lot of issues with it at the beginning, but now I love it. Granted, I used only cvs, subversion and some other commercial software I already forgot as alternative
@Jonathan_Blow @ComputerMouth Sweden has one of the highest game developers per capita, and unions are strong here (after a certain size companies NEED to have unions by law)
At Ubisoft/RedLynx (2015) we developed a new ECS system for our new engine. It had super nice query API.
The implementation was a massively complex variadic template monster. Only a few people in the studio could maintain it. Debugging it was hard. Compile time slow.
Thread...
At HypeHype we are pushing unfinished features directly to dev branch behind feature flags. This improves iteration time compared to long lasting branches, and avoids regressions when people land their long lasting branches at the same time (never cross testing them).