New demo! Using GPU to compute bounding boxes!
(use the switch button to switch between CPU and GPU)
WebGL2 demo (using transform feedback):
https://t.co/guiAUyvJRZ
WebGPU demo (Using compute shaders):
https://t.co/A5iaKu22Ur
#webdev#gamedev#indiedev#3D#WebGL#webgpu
Alright, I wanted to share with the world that we have pushed the first version of our NodeGeometry for #babylonjs. I keep adding new nodes because it is so fun.
Wanna play with procedural geometry with node based UI?
Learn more here: https://t.co/r0Way5LvvR
A new post mortem blog post about the @babylonjs Babylon 5 Release demo. What went right/wrong during the development. And beautiful production pictures from @PatrickCRyan !!!
https://t.co/qMLwH3v21O #webdev#gamedev#indiedev#3D#WebGL
RhodoniteTS (latest master) now supports live shader editing with Spector.js
https://t.co/vb4ZSTyYb7 (Try with the chrome extension of Spector.js)
https://t.co/R4rFE8VcEA
Very useful & convenient
Thank you @SpectorJS ! #spectorjs#webgl
If you're following along with our "Tech Artist's Journey" video series, then you'll be delighted to hear that @pirate_jc is back with part 4! Dive in to learn how to capture animation in a texture!
#indiedev#webdevelopment#gamedeveloper
https://t.co/9iwEdd7RMO
Wanted to share a screenshot of my current WIP. It's fun to build out these types of features quickly and easily with @babylonjs! #gamedev#opensource#oss
Today lunch break is generating Zelda maps using WFC. Image source is a level map png image. Output can be 1000s of variation based on tile apparent constraints. If any pixel artist has a map mockup and wants to try the tool, ping me! #pixel_dailies#pixel_art
Two new jobs on our job board from @Microsoft. One a Babylon.js Web Developer position and the other a Sr. Babylon Software Engineer. Check them out!
https://t.co/xS0umPIeHa
#jobs#softwarejobs#employment