Today, we’re excited to introduce Miso One, the most emotive voice model in the world.
Miso One is an 8-billion-parameter text-to-speech model for highly expressive speech generation. It emotes like a human and responds faster than a human, with just 110 milliseconds of latency.
We’ve open-sourced the model weights, with API access coming soon.
Hear how Miso One sounds in the thread below.
Introducing TripoSplat: a fully open-sourced model under the MIT license that converts a single 2D image into high-quality 3D Gaussians.
Developed by @vastairesearch, TripoSplat is designed as a powerful pipeline tool for asset creation, AR/VR, game development, simulation environments, and more 👇
3D Gaussian Splat scan.
Captured and viewed in iPhone 17 with the updated AirVis app.
Tuned trainer to handle interiors.
No Lidar, just a simple ultra wide 5min video capture within the app, works in all iOS and Android devices.
Unfortunately phones without Ultra-wide cameras might not give good results.
Works natively in Vision Pro, Quest, AndroidXR
https://t.co/bGps1sV6zr
Microsoft just dropped Trellis.2 — a 4B model that converts any image into a 3D asset in 3 seconds.
Textured mesh under 100ms on CUDA, outputs a GLB file ready for Blender, Unity, and Unreal.
Open source. Any image. 3 seconds.
THE 3D ASSET PIPELINE JUST CHANGED FOREVER.
🎬 Today, we make cinema history.
Announcing LUMINA, the world’s first dedicated theatrical distribution program for AI-generated and AI-assisted films.
AI filmmakers finally have a real home on the big screen.
Here’s what we’ve built 🧵👇
Amazon MGM Studios is embracing AI with its newly-announced GenAI Creators’ Fund, which is providing funding and access to AI production tools to filmmakers, digital creators and tech startups for developing premium “cinematic” TV shows and movies.
https://t.co/iR7FjNBStU
🤖 wake up, new 4d tool!
Take any normal 2D video → instantly turn it into fully explorable 3D space.
You can now orbit, tilt, and view the scene from angles that literally never existed in the original footage.
This is 4D Gaussian Splatting (from 4dv) and it’s next-level.
Thats awesome!
A developer used Al-powered 4D Gaussian Splatting to convert flat video footage into dynamic 3D spatial scenes.
The system reconstructs different camera angles and depth information from ordinary footage, making it possible to navigate scenes in three dimensions.
We're moving from recording video to digitally recreating reality itself.
I painted my entry for the @VIVERSEofficial created in @openbrushapp contest two weeks ago.
Here is the theme. What does home make you feel?
I created a ‘ship’ powered by a teddy bear + the experiences we form as it converts to new memories. #hope
https://t.co/UeOEQ1rjig
Claude for Excel, PowerPoint, and Word are now generally available, and Claude for Outlook is in public beta.
As Claude moves between your Microsoft apps, it carries the full context of your conversation.
SOMEONE JUST KILLED THE REAL ESTATE INDUSTRY
A guy scanned an entire house with his phone. Uploaded it.
Now anyone on Earth can walk through it in a browser tab. No app. No VR. No agent. No appointment.
Click → you’re inside. Every room. Every angle. Every shadow. Photoreal.
The numbers are insane:
- Agent fee on a $500k home: $15,000
- Cost to make this scan: ~$200
- Time to “tour” 50 houses: one evening
- File size: smaller than a TikTok
The science is wild too:
It’s called 3D Gaussian Splatting instead of polygons (how games render), it uses millions of tiny glowing “splats” of color and depth.
AI reconstructs reality from your photos. The result loads on a phone and looks like you’re THERE.
The grift opportunity is even wilder:
Freelancers are already charging $300–$800 per scan for realtors, Airbnbs, venues, car dealers, museums.
One person + one phone + one weekend = a business.
Open source. Built on PlayCanvas.
Free GitHub: https://t.co/ew6Ql8Ad6u
📣 Today, I’m excited to walk you through Unity’s NEW AI offering, Meta MCP Extensions, and agentic tools to demonstrate how we can 𝗕𝘂𝗶𝗹𝗱 𝗔 𝗙𝘂𝗹𝗹 𝗩𝗥/𝗩𝗥 𝗚𝗮𝗺𝗲 from start to finish using these AI tools in a practical way.
🎥 Full video available at: https://t.co/4p5ZzdaRfg
📌 Here’s what I’m covering today:
- Unity VR project setup (with OpenXR plugins)
- Installing the Unity AI Assistant and demos
- Configuring Unity MCP + Meta MCP Extensions
- Configuring Claude Code & MCPs
- Building a VR/MR Basketball Game with the Unity AI Assistant, Claude Agent, and external Claude Code CLI
- A lot of iteration with Claude Code + the Meta XR Simulator
💡Also, it’s been a while since I've posted a new video, and I’m genuinely excited to be back, especially with a topic like this that I know many devs have been waiting for.
at @nianticspatial, we're building the real-world model for physical AI. we believe the next generation of AI will move beyond the screen, into real-world environments where some of the hardest problems need to be solved.
with high-fidelity gaussian splats as the foundation – robots, AI agents, & autonomous systems can see, localize, understand, & operate in the environments that matter most.
Rethink everything you know about story.
Modern Audience Conference is a one-day online event on narrative games, transmedia, AI-era storytelling & modern audiences.
Features @Jeff_Gomez Ken @Levine a special @YokoTaro film, and more.
Tickets: £14.95
https://t.co/jtw6FvokB8