PiStage 1.3 new feature - GeoLink liberates the rigging limits of Unreal Engine. Now any deformations can be synced from Maya to Unreal! https://t.co/3Ai4nh1WW3 Credits:
Model made by Dan… https://t.co/wQXwP81KXY
SIGGRAPH 2019 is here and we are so excited. We hope that many of you join us starting tomorrow for an opportunity to see Production in Real-time before your own eyes. For more info check out our website https://t.co/VQghb9GuGh
#SIGGRAPH2019#Productioninrealtime #PiSquare#PiStage
@PiSquareUs is revolutionizing the animation industry with their 1000x faster rendering speeds while also reducing hardware costs! Come check them out at the #TaiwanRocks booth E155 at #RiseConf
#PiSquare will be at Rise 2018 (#RISEConf) in Hong Kong next week (7/10~7/12)!
Welcome to visit our booth E155 at the #TaiwanRocks Pavilion.
Ask for a demo of #PiStage.
PiStage is a new animation platform that enables animators to leverage Unreal Engine technology from Maya.
Woot Woot! We are at the airport ready to leave for our fourth annual #RISEconf - this year we are bringing 8 awesome startups to rock Hong Kong.
If you are at #RISEconf don't forget to stop by our #TaiwanRocks booth E155. See you there!
PiStage 1.2 new feature: Cascaded Shadow Maps control. Please find it in directional light attribute editor. The softness of shadow edges can be adjusted by simply changing the “Num Shadow Cascades”.
Get your 30-day free PiStage Trial at https://t.co/bbqM88RRrX
#PiSquare will participate to #InnoVEX exhibit at #COMPUTEX Taipei 2018 (TWTC Hall 3) from June 6 to June 8, and show you the capability of #PiStage for real-time production and virtual production.
Welcome to visit our booth G0244 and Ask for a demo!
#PiStage 1.2 released!
PiStage connects #Maya 2016, 2017 & 2018 and #UnrealEngine 4.18.3 enabling a real-time workflow for animation production.
Please check the full release notes here: https://t.co/WUpAHyR9S2
Get your 30-day free PiStage Trial at https://t.co/bbqM88RRrX
#PiStage 1.2 is coming soon in April!
The new features include: #UnrealEngine 4.18 support, more lighting controls and shadow attributes, selective asset conversion, asset and shot duplication, and more. Stay tuned to get PiStage 1.2 ASAP!
Free Trial at https://t.co/bbqM88RRrX
We just released a three-part video tutorial showing you how to convert existing models into #UnrealEngine compliant contents from #Maya with #PiStage toolset.
Check them out!
Part I: https://t.co/DHE9WsReKI
Part II: https://t.co/YhwrcrWtHj
Part III: https://t.co/0YTGoBm3Jw
Happy #PiDay! In our 1st #MadeWithPiStage sample we showed a clip of Moonshine Animation's #BugsShow. For our 4th sample, see them EVOLVE into LIVE ACTION BUGS! 🦎 This #VirtualStudio does real-time #MoCap#VR - made possible by #PiStage. Free trial at https://t.co/bbqM88RRrX!