PiStage 1.5 converts Arnold Standard Surface materials into Unreal PBR material instances of approximate looks.
Check this video: https://t.co/tUaYA2CDmD
The model has been provided by Jaeyeon Nam. The original concept is by Hong SoonSang
PiSquare had the pleasure to participate in the development of the Unreal based virtual studio solution at FTV . It has been used to produce the historical shows, news broadcasts and election live reports.
https://t.co/ttXZd9QOuj
#FTV#PiSquare#VirtualStudio
PiSquare is excited to announce our partnership with Soonchunhyang University Media Inside Center in Korea.
https://t.co/Dfds3EbjUF
#PiSquare#SoonchunhyangUniversity
PiStage 1.3 new feature - GeoLink liberates the rigging limits of Unreal Engine. Now any deformations can be synced from Maya to Unreal! https://t.co/3Ai4nh1WW3 Credits:
Model made by Dan… https://t.co/wQXwP81KXY
Thanks to everyone who came by the booth this past week at SIGGRAPH 2019. We had a great time and can’t wait to do it again. For anyone who missed us or wants to learn more check out our website https://t.co/VQghb9GuGh
#pisquare#SIGGRAPH2019#siggraph#realtimeproduction
SIGGRAPH 2019 is here and we are so excited. We hope that many of you join us starting tomorrow for an opportunity to see Production in Real-time before your own eyes. For more info check out our website https://t.co/VQghb9GuGh
#SIGGRAPH2019#Productioninrealtime #PiSquare#PiStage
TSS SLX member - @PiSquareUS - was highlighted as one of @Acer’s software partner providing the best solution for animators and VR developer.
Check out Acer Global Press Conference - New York 2019 here: https://t.co/Nj1fHjcfYz
#VR#animators#Software
Many thanks for ELSA JAPAN's (@ELSA_JAPAN) kind invitation to PiSquare to attend Unreal Fest West 2019 (#ue4fest) in Kyoto last Saturday.
It was a great pleasure to show #PiStage there and made a big impression on the visitors. https://t.co/22UB4bXGWQ
https://t.co/4yR8qWFUCs