35 years ago, I was playing an import copy of UN Squadron/Area 88 on SNES. This adaptation of Capcom's 1989 scrolling shooter coin-op added new features and remixed levels - and was top class. Fantastic audiovisuals and highly challenging gameplay made it an absolute winner!
Card-based RPGs have been making a bit of a return, haven't they? 🎴 Certainly they're a bit less demanding than your usual RPG, yet still provide thoughtful and strategic gameplay– and Culdcept Begins has a great foundation to build from.
Full Review: https://t.co/3HR2pWy0CS
Today we have something special: a newly translated interview from July 1996 between Shigeru Miyamoto and Kenji Eno! Conducted just weeks after the launch of Mario 64, Eno takes Miyamoto to task (in a friendly way) with several fascinating critiques of its design.
https://t.co/6IU9PPi0A4
Retail launch sales of the Goemon collection is the biggest for the series in 30 years (ignore that this is the first game in 20 years)
There's a SW2 version that's digital only, digital should put launch past 100k, so it should be the second biggest knwon launch for the series
40 years ago, ZZAP! published this Mercenary map. It mightn't look like much, but this was the first "proper" map of an actual 3D game world - a 15 x 15 grid that contained buildings, structures, and underground complexes. In 1986, this was astonishing, cutting-edge stuff!
¡Entrevistamos a @YasumiMatsuno!
El pasado finde en @comiconitalia, tuvimos la suerte de pasar un agradable rato con él junto a otros medios italianos. Por aquí os dejamos todo lo que nos contó en esta maravillosa sesión 😁
https://t.co/jrtLJHyhS6
And finally, last week we featured a delightful Treasure Hunter G interview from 1996! The discussion covers the core concept, character design, the 3D modeling process, and the music. https://t.co/Sav7MjdNi6