The World is Changing: AI For Creativity
By Jeffrey Katzenberg
A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe.
Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.โ
I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both.
In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious.
There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love.
People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft.
Is History Repeating Itself?
The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled โThe Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul."
Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work.
A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept.
They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded.
This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix.
What I Learned From Walt Disney
In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell.
We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not.
That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create.
A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did.
Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: โItโs not the how, itโs the why.โ
A Distinction With a Difference
I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . .
Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new.
Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out.
Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesnโt yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isnโt about repeating patterns of zeros and ones; it is about doing something new.
One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable.
Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground.
A Path Forward
In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. Weโve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I donโt have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . .
Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human.
At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling.
The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it.
There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us.
The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires.
What I Learned From Steve Jobs
Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities.
What I See Coming Soon
As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process.
Assuredly, I donโt have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
I wrote an essay about why the next frontier for AI is the world outside the data center
Nature is a system more complex than anything we've ever created
AI can learn how the system fits together, so we can finally understand how to shape it
How?
https://t.co/ttb1EZiLXX
@elonmusk@bot Glad I waited. Just got my genesis bot called โAdamโ running and he is now my personal OS architect who will further build my Chief of Staff which will then fire an army of my personal agents. This was so easy. I have Claude code on cursor complimenting the builds
As engineering, product, design, DS, etc. melt into a new kind of role, I was reflecting on what roles might look like in the future. For example, when I look at the Claude Code team I see what I think is five archetypes:
1. Prototyper: comes up with brand new ideas; churns out many ideas, most of which don't ship
2. Builder: quickly turns a prototype/idea into production-grade product/infra
3. Sweeper: cleans up the UI, simplifies the code and system, unships, optimizes performance
4. Grower: takes a product that has been built and iterates on it to improve Product-Market Fit
5. Maintainer: owns a mature system to make it secure, reliable, fast, and efficient as it scales
Many people span across 2 roles, and sometimes 3 roles. I also notice that these roles are not really tied to job function -- eg. across Anthropic, some designers match category 1, some 2, some 3; same for engineers, PM, DS.
A healthy team needs a mix of these, depending on the product:
- A product that is new and pre-PMF needs people that are strong at 1+2+3
- A product that is growing and has found PMF needs 2+3+4 and some 5
- A product that has strong PMF needs 3+4+5 and some 2
Maybe product roles of the future will look more like this, and less like the domain-specific roles of today?
You can now let AI put $XRP price levels, indicators and trading strategies straight into Tradingview.
Very handy
How To Connect Claude + TradingView (To Trade Using AI!)
https://t.co/YZywLlPbRK
XRP Daily Technical Outlook:
$XRP closed indecisively. However, we need more positive price action from XRPBTC. A bullish move towards the $1.2450 resistance and then a decline will offer a short. Holding above will offer further upside ๐
"First do it, then do it right, then do it better."
Just start. The journey to success often begins with a single step, but that first step can be the hardest to take. It's easy to get caught up in the fear of failure or the desire for perfection, but I hope this quote I first shared in 2013 can be a reminder of the importance of simply getting started as we go into 2024.
Just Start Somewhere
"Start slow if you have to. Start small if you have to. Start privately if you have to. Just start." - James Clear
Taking that first step doesn't require perfection or immediate mastery. The key is to overcome inertia and take action, as this action will lead to progress, learning, and (if youโre lucky and consistent) ultimately success.
When you start, you allow yourself the opportunity to grow, adapt, and move forward.
The Power of Starting
Beginning a new project or habit often feels daunting. According to psychologists, we tend to overestimate the pain of starting and underestimate our ability to persist.
However, studies show that "small starts" predict eventual success better than initial enthusiasm or early progress. This phenomenon is known as the fresh start effect - taking the first step energizes us and bolsters motivation.
So focus on starting without putting pressure on perfection. Progress and course corrections will follow.
First, Do It: Embrace the MVP Mindset
Doing it = get the simplest MVP out.
A Minimum Viable Product (MVP) represents the simplest version of a product or idea that allows you to test, gather feedback, and iterate.
By embracing this mindset (just get something done - it's OK if rough, a prototype, a draft), you focus on progress over perfection, understanding that getting something out into the world is far more valuable than waiting for the perfect moment.
Expand Your Comfort Zone
Venturing outside one's comfort zone can elicit fears of failure. Leaning into discomfort not only builds confidence and skills, but research shows it makes us more receptive to learning. Recognize that fear is often the mind's way of urging us to grow. Don't let it stop you from progressing.
Then, Do It Right: Refine and Correct
Doing it right = fix correctness issues.
Once you've taken that first step and put your MVP out into the world, it's time to refine and correct. This stage is about learning from feedback, identifying areas of improvement, and making adjustments accordingly.
It's a chance to iterate on your idea, ensuring that it meets the needs of your audience or customers while aligning with your vision.
Cultivate Curiosity and Resilience
Meeting new challenges with curiosity and resilience makes venturing outside our comfort zone more sustainable and enjoyable. Cultivate curiosity about growth opportunities and your capacity to rise to them. Set mini-challenges to incrementally expand your horizons.
When facing inevitable setbacks, avoid self-criticism and tap into resilience - the ability to recover, learn and continue progressing.
Self-compassion, adaptability and maintaining perspective are key here. With consistent effort, you build confidence in your ability to start, stumble, learn and work toward mastery.
Finally, Do It Better: Strive for Continuous Improvement
"Doing it better = iterate towards an ideal end-state (e.g., make it fast)."
The journey doesn't end with merely doing it right.
The final step is to continuously improve, striving for excellence and growth.
By iterating towards an ideal end-state, you demonstrate a commitment to progress, ensuring that your product, idea, or project remains relevant, innovative, and successful.
Set New Goalposts
As you improve, have a clear idea of when you are โdoneโ or update your goalposts. Elite athletes turn small gains into competitive edges via the aggregation of marginal gains. Identify areas of potential improvement and set measurable stretch goals, from increasing efficiency to enhancing user delight.
Overcoming the Greatest Barrier to Progress
"The greatest barrier to progress is not lack of resources or talent, but fear of failure."
Recognizing that fear of failure is the most significant obstacle in the pursuit of success allows you to confront it head-on.
By acknowledging this fear, you can focus on taking that first step, knowing that once the ball starts rolling, it becomes much easier to keep it in motion.
Remember that starting is more than half the battle. Don't wait until you feel ready, because the perfect moment may never come.
The Bottom Line
Rather than striving for perfect execution, embrace the power of starting - put forth an MVP, soft launch an initiative, or set a milestone. Progress begets motivation. By simply starting, you open the door to growth and innovation. The rest will follow.
Embrace the power of starting and then iterating until you're happy.
Every firm will need to reconceptualize work as they build agentic systems.
As AI and agents take on more of the execution, the opportunity is to expand human agency and redesign how work gets done.
An in-depth look from the team at what this shift means and key considerations for every business: https://t.co/zi6Ak8ZKeJ
The most likely outcome for Linqto customers is a strong recovery through the court confirmed Chapter 11 plan.
On February 6, 2026, the U.S. Bankruptcy Court for the Southern District of Texas approved the reorganization with overwhelming support, over 95% of voting customers backed it.
Your holdings, including Ripple and other pre IPO shares, will transfer into one of two professionally managed vehicles: a Liquidating Trust overseen by Forge Global or a publicly listed Closed End Fund managed by VanEck.
This structured wind down fixes the old SPV and securities issues while aiming to preserve nearly all the economic value of your original investments.
The old Linqto platform is shutting down, mobile app removal May 1, web discontinuation June 1, but this is an orderly transition, not a total loss.
Expect direct contact from Forge or VanEck after the planโs effective date soon.
Check https://t.co/3gsZiZDjGy for official updates.