@lastchalice Based on what I've seen, it'll probably be more like $40. Even so, I 100% plan on buying and playing it... once it goes on 25%+ sale on Steam during the Spring or Summer sale.
@sant3834_kumar As someone who moved from Windows, I found Mint easier than Ubuntu to learn and use. Funny, since I've been told they're basically the same under the hood. Perhaps its the UI.
@MicrowaveMice Yet more wackjob exclusives fanboys. To me, a PC player, the concept of exclusives continues to be the dumbest concept to defend. Consoles don't even make money by themselves, they're meant to sell games- why not sell those games everywhere you can?
@mushroomfromgd Fabric is good, but a lot of my favorite mods are now NeoForge. I avoid Forge these days, though, as a lot of new mods completely ignore it.
@totallynotretro I've never owned a Steamdeck and don't plan on ever owning one, same with my family and close friends. Yet, I and most of them own hundreds of games on Steam. I don't think their business is doomed because they raised the Steamdeck's price.
@thecathguy VR is the best way to play Space Sims imo, and that's about all I use VR for. Unfortunately, those types of games still aren't popular enough to be taken truly seriously by major hardware companies, except those that make HOTAS.
@SteamFrameOut The real trick is recouping development cost, not just covering the cost of physically producing the Steam Machine. They're probably gonna have to sell a lot of games to make up for it, but they must think it's possible or else they wouldn't do it.
@SteamFrameOut If they want to treat it like a console, then that's part of the plan. Consoles are designed to sell games, not be profitable by themselves. If Valve thinks the Steam Machine will increase game sales on the marketplace, then it is worth the loss.
@PalmerLuckey Whole first paragraph I thought you meant the sword and I was completely on board, "hell yeah Anduril is cool, so much history in one sword- oh, you mean the billion dollar company..."
@Pirat_Nation And that's why I never buy a game until it's been with the public for a few months and had a few major updates. Buying into the hype isn't ever worth getting permanently turned off by a game because of unexpected release bugs.