@iamalexmars Great presentation and a well articulated Q&A at @GameSound
How early in the development of World of Tanks did you influence the way of implementing the sounds as it is today?
How would you recommend people wanting to work with the same tools and tasks start out?
@iamalexmars@GameSound Great advice. I have experience with sound design, but a way to go with the game engines and implementation middleware. I am focusing a lot on those aspects these days.
Do you face challenges working remotely, or have you always done?
@CujoSound Er Patreon den rette platformen dersom jeg har spørsmål om mentoring og veilleding? I'm very impressed with your content, so I'm glad to be on board there. Just sent you a private message.
@nikolaj_dehaan Indeed! That’s kind of why I haven’t jumped around either. Most major DAW’s can give you the exact same results if you know your way around, and we gotta get work done. Bitwig is very similar to Ableton (former devs), but has a native modular environment built-in.
We're having an event next Tuesday in San Francisco to share a bit about what we've been working on the last two years, and we’ve reserved a few seats for the internet. Apply here: https://t.co/1VQsv4gAA4
I’ve been working on some music and a website recently so I’d like to share that with you (https://t.co/l4dfB7iq7T) Have a look on desktop if u can, I think it works a bit better on there. I hope u like it, cheers, Jai