Autotiles3D just got a big update,
You can now add randomization to tiles!
Version 1.3 also includes huge performance updates and an improved UI. Hope you like it!
https://t.co/uZ9pDxcmCW
I only just now noticed that Dynamic Mesh Cutter got featured on @ymt3d. 記事にしてくれてありがとうございます!
By the way this month new updates and performance improvements came to the tool, so don't forget to update the package once in a while!
https://t.co/6iwbw8PHsX
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new update out for Dynamic Mesh Cutter !
https://t.co/ZsRnnJHHSf
fixed a corrupted prefab in the package. Unity really doesn't seem to like moving prefabs to different projects.
#Unity#gamedev#unitytools#DynamicMeshCutter
My latest tool, Dynamic Mesh Cutter has just been approved by Unity!
It's a runtime mesh cutter with lots of feature that allow you to cut even animated, skinned meshes and ragdolls!
Hope it helps you guys! https://t.co/ZsRnnJHHSf
#Unity#unitytools#meshcutter#indiedev
@Project_AE_ Gut gepokered!
Die tiles werden in einem Wuerfel-Grid platziert, d.h. jede Zelle ist gleich gross, allerdings kannst du natuerlich ein diogonal- aussehendes Tile in eine Ecke wie in deinem Bild legen, so dass es "rund" erscheint. Hoffe das hilft, sonst frag gerne nach!
New update out, adding some more functionality to Autotiles3D! If you've ever wanted to check out auto-tiling in 3D or just want an awesome level editor tool, give it a go: https://t.co/oT1Z7EYHVi
#Unity#indiedev#tilesets#autotiling#tilemapping#unitytools
@stacklucker Hey! Ich poker jetzt einfach mal und nehme an dass du Deutsch bist. Das Tool ist ja mega, genau das was ich aktuell in GODOT vermisse. Würde gerne wissen ob es auch möglich ist etwas "runder" zu gehen teilweise?
Zb wie bei dem Bild von mir. Könnte man sich solche Tiles anlegen?
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