Lost Viking: the one nobody expects.
The hidden shmup buried in StarCraft II's campaign. I loved it. But you had to mash Space to fire faster, and it wrecked my hand.
That frustration is LITERALLY why my game auto-fires. No mashing, ever. True story.
Geometry Wars
I know, not a "real" scrolling shmup. But its design purity and the way no two runs feel alike stuck with me.
That per-run randomness is the backbone of my roguelite structure.
Je vous jure que le jeu est gagnable : je vous fais confiance pour aller plus loin que moi.
Concours avant la sortie 1.0 :
1 clé à gagner en solo, 2 en duo.
Tout est expliqué sur le Discord
Discord : https://t.co/disQw4oSDf
Wishlist : https://t.co/jBjy4LL4Vy
I made this game and I still die like this. But I believe in you. Score contest before the 1.0 launch — beat me and win a key to the full game (2 keys for the best duo). Everything's on Discord 👇 (FR + infos en réponse)
@PlayGameGen Ha, funny thing, that screenshot was actually one of the calmer ones. And spot-on for Skulltula, glad the design lands. Feel free to try the demo if you're curious :)
Most of you never reached this boss in the demo — it waits at the very end.
8 legs, a gold skull on its back… N64 kids might recognize the inspiration. 🕷️
Full game July 20. #screenshotsaturday#IndieGame#Shmup#Voxel
Tomorrow: a score contest for Voxel Shooter.
🥇 Top solo score wins a key to the full game
👥 Top duo team wins two
Demain : concours de score sur Voxel Shooter.
Meilleur score solo = une clé
Meilleure équipe duo = deux clés
100 wishlists during Next Fest. Solo dev.
Voxel Shooter doesn't go easy. You'll die a lot. You'll adapt.
The chaos starts making sense, then it becomes muscle memory.
Solo or 4-player co-op, demo's free.
#nextfest#steamnextfest#bullethell#bulletheaven#roguelite