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Have a look here 👇
https://t.co/OksHFF0h6R
@registered2nd@lennysan Sounds like a great use case. The increased context window must help a lot! Any pointers for someone who wants to get started doing something similar? Are there any negatives or shortcomings to this process?
Most teams aren’t blocked by motivation. They’re blocked by environment. People hold back ideas, play politics, and manage up, not because they want to, but because the system nudges them to. Fix that, and everything else gets easier.
@skirano This looks killer. I'm putting together a workshop for a client on AI tools for designers and was looking for something like this! Would love to get early access. If it solves their particular challenges, I can recommend it!
When everything changes rapidly, your product roadmap had better focus on solving problems and building features. How could you possibly know what to build 9 or even 6 months from now with all the rapid change around us?
Checkout today's newsletter:
https://t.co/ofGqbRayeX
It's 2014.
You're writing code in Sublime Text, managing projects in Trello, and building UIs with Bootstrap 3.
You don't know it yet, but this is as good as things will ever get, and it's only downhill from here.
@ParvSondhi I write a Substack about product management. I’ve covered a lot of different topics in the past 1.5 years, and will be writing more about the future of product management, including how AI is influencing the role going forward. https://t.co/OksHFF0h6R
Interesting! I understand what happened now, but yes, that is confusing. Maybe instead of start, the other player could click 'ready'? It seems smart to let the host know if other players aren't ready; maybe indicate with an icon around the user? I think right now the border just changes green.
I had a play-through last night with my son. First, I want to say that it was a great experience overall! Based on my experience, I have a couple of points of feedback.
1. For some reason, when we first launched our game from the lobby, even when the other player was there, it launched with just bots and he was left waiting in the lobby. I had to create a new lobby, but on the second attempt it worked. I can try to re-create or provide the lobby code if that helps.
2. Picking up from the draw pile is slow. Everything else feels snappy and lively, but when I click on the draw pile to pick up a card, there is a long delay between interaction and result.
3. I can't prove it, but the deck seems stacked. I get the feeling there's not enough randomness, kind of like when my kids do a bad shuffle. Again, I can't prove it (yet), just a feeling.
Thanks for putting such a great game out into the world! It was a lovely experience, and I look forward to seeing what else you come up with. This is a great one for social times at work (I work remote).
@NicolasZu Very cool! I used to play Minecraft a lot with my boys, and it would take hours to build things; I love the idea of just typing things into existence. Great idea!
The biggest trap for engineering → PM transitions:
You think you need to learn:
- Frameworks
- Roadmapping
- Strategy docs
What you actually need:
- Political awareness
- Stakeholder management
- Decision-making confidence
@mrouabehi I only have one so far; I think 2 would be my max. It forces me to keep the content focused on one thing in that space, at least. Kind of like having different physical spaces for different activities can be helpful.