No Unlocks, No Upgrades, No Mercy.... Stellar Fury releases TOMORROW on #itchio *gulp* - definitely don't have a pit in my stomach at all...
#shmups#stg#bullethell#arcade
Stellar Fury releases on #itchio Nov 12th (in 2 days). It's been a passion project for 7 years now. I came in hardly knowing anything about #shmups, but thru this long journey I've become an avid fan. If you like #bullethell games please give it a try!
#stg#arcade
Keep in mind that depending on your timezone... maybe this is November 13th? Idk - I don't have an exact datetime I'm going to click the old publish button.
@jackcrawford__ They might make something that *looks* like this but they will fill it with all their insipid game design philosophies until there is no real gameplay left at all.
@XavierBurneika Jean Baudin did the music for this game. He'll have it on his bandcamp site but won't necessarily be there day 1
https://t.co/gxf1jcxZpP
spent the last two weeks scrutinizing and improving every little bit... even though I know the game is better for it - it puts in a state of paralyzing self-doubt. It's pretty emotionally draining... Either way, I'm still releasing on 11/12 on #itchio#shmups#stg#gamedev
@XavierBurneika You never truly know someone's intent so I say this without any direct accusation, but it often feels like devs come into the community not looking to make a solid shmup, but they've already decided what they are going to make and they are looking for a place to post links.
@WeVennStudios to be clear, this level of difficulty doesn't exist naturally in the game. These are test settings where I artificially max rank - it would be lowered in normal gameplay just by being pushed back to the bottom of the screen. Revenge bullets would be second loop only.
I mean look there is like a quarter second here where there are barely any bullets. I joke but I legitimately see this and think I need to make the higher difficulty and/or rank add stuff here...
Stellar Fury 1.0 will release on #itchio on November 12th.
It's been a long journey and I am excited and terrified to get this beast out there.
Steam release with online leaderboards will come in 2027.
#shmups#stg#gamedev#indiegame#arcade
8 levels, plus a caravan level. 3 difficulty levels.
3 arranges:
* Original: 5 levels with branching paths ~35mins
* Compact: 5 levels with reduced runtimes, no branching paths ~20 mins
* Extended: All 8 levels in sequence