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Steve
@stevewoolcock
Programmer. Sorta artist. Game Developer. Lead developer at Con Artist Games.
Melbourne, Australia
Joined April 2007
487
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449
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1.8K
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stevewoolcock
Β retweeted
Warfare Online
@WarfareOnline
over 9 years ago
You'll need a
@ConArtistGames
account to play Warfare Online. Get ready for Early Access by registering now! https://t.co/TfkPkOBEWh
Steve
@stevewoolcock
almost 10 years ago
@antonkudin
I think that might actually be the 'right' way to do it... Can imagine the simulation hates it though :P
Steve
@stevewoolcock
almost 10 years ago
@antonkudin
Depends on desired outcome is? Fall or push onto ledge? Cast 3 rays down, if two don't hit any platforms, push in a dir?
Steve
@stevewoolcock
about 10 years ago
@Devtactics
That's because Scene is a struct, it can't be null, so it needs to be initialized to a value. Also means it's immutable.
Who to follow
Nathan Vella
@nathanvelllllla
Part of the crew @fictionsinc // prev co-head of Annapurna Interactive // prev co-founder + Pres @ Capy. Founding Indie Fund partner.
FIcps π¦
@flapclotsh
A modular infrastructure for token launches, engineered for full customization and innovation. Now live on BNB and Robinhood Chain.
Simon Smallchua
@simonsmallchua
Can eating be an official hobby? I hope so. Also I'm trying to help businesses who improve the world.
Steve
@stevewoolcock
about 10 years ago
@antonkudin
No worries! If you set breakpoint on the loop, step through, you'll see each section of the loop is evaluated each iteration.
Steve
@stevewoolcock
about 10 years ago
@antonkudin
No, it will be evaluated every iteration.
Steve
@stevewoolcock
about 10 years ago
@zingrook Thanks for the interest - I've stalled for a while. I hope to get back to it one day, but it kinda grew too big!
Steve
@stevewoolcock
over 10 years ago
@NoelFB
Generate two random numbers and bitwise combine to make a 64 bit.
Steve
@stevewoolcock
over 10 years ago
@eigenbom
Ah well in that case, Sublime Text would be my suggestion for a lightweight editor.
Steve
@stevewoolcock
over 10 years ago
@eigenbom
Once you've used Visual Studio for C# you won't want to use anything else.
Steve
@stevewoolcock
over 10 years ago
@Jwrac
@eigenbom
Memory usage becomes an issue, unfortunately.
Steve
@stevewoolcock
over 10 years ago
@eigenbom
Yep. Or a stupid goblin. Or whatever :D
Steve
@stevewoolcock
over 10 years ago
@photonstorm
Orsinium DLC adds a lot of solo + impromtu group stuff.
Steve
@stevewoolcock
over 10 years ago
@photonstorm
You finish up main quest line around level 50-V1. You can then play the other alliances, and loads of extra solo content in DLC
Steve
@stevewoolcock
over 10 years ago
@eigenbom
Haha :D Make it parameterized per NPC type of course! Could even be just tied to a generic 'intelligence' parameter.
Steve
@stevewoolcock
over 10 years ago
@eigenbom
Maybe not so deep, but they will forget about you if the haven't seen you for x turns, etc.
Steve
@stevewoolcock
over 10 years ago
@photonstorm
Haha yeah that will happen. I mostly play solo, but the group content and PvP is lots of fun (even though I'm still bad at it!)
Steve
@stevewoolcock
over 10 years ago
@eigenbom
My NPC actors have a memory bank to store state, updated each turn, so they can also forget. Comes in handy for these situations.
Steve
@stevewoolcock
over 10 years ago
@eigenbom
Generally, yes. Depends... What if NPC doesn't *know* the player placed the trap? Did they see them place it? Do they remember?
Steve
@stevewoolcock
over 10 years ago
@photonstorm
It's really great. Been playing for two years now on PC. Still love it.
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