Day 2.
Added anticipation,
Refined head + jitter and offset,
Fresnel material on the sphere,
Created sprite sheet,
Material with noise panning,
Custom mesh for the "river" flow,
Depth fade for particles on contact with ground,
Edited the mesh with the main head.
Day 1.
I had an idea for a negative effect that inflicts poison. I did a quick sketch to get a general idea of the effects I wanted to create, then added a few elements as I went along. Here's the blockin
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