Man, getting wishlist is rough. I thought releasing my demo and joining cooking fest would give me a large boost, but it's not doing much. But hey, more than 50 wishlists is some sort of milestone!
#indiegamedev#gamedev#indiedev
Children and fools speak the truth! I've had an amazing day at the Maker Days in Eindhoven. Even though children aren't the main target audience for my game, they're the perfect group to see whether my game is fun.
#indiegame#indiedev#gamedev#co-op #coop#cookinggame#cozy
Localizing your game is a lot of work.
Right now I'm doing most of the effort, which is setting everything up (I should've done this way earlier). It'll all be worth in the end though. For now only English and Dutch, but I'm also setting this up to add other languages later on!
Made a menu that looks like a book!
It mostly takes info from the game and packs it in the book, so you're able to see your progress, it feels way better than the first prorotype I made.
#indiegame#indiedev#cozy#cozygame#unity3D#coop#MagicKitchen
I've made a prototype for a mystery game (and a YouTube video about that prototype).
You can play it for free!
https://t.co/kpTbJ3zr0b
https://t.co/QWzVoPwUr4