Blender 5.1 can now display holes in #greasepencil shapes. Therefore, I also released an update of my add-on (NijiGPen v0.14.1) to support this feature.
#b3d#b2d
GitHub: https://t.co/7QstBGliFZ
Gumroad: https://t.co/7LZY3KhtTm
You can now use V-Ray free for commercial #VFX, #animation and #motiongraphics work in #Blender
Check out the strengths and limitations of the new V-Ray for Blender Community Edition, and how it compares to other key production renderers
https://t.co/nH4moHlLRT
#B3D#VRay
Cycles keeps evolving! ✨
In Blender 5.0, Adaptive Subdivision is no longer an experimental feature. 👏
After the big leap in 4.5, this should boost confidence in Cycles for new users and delight long-time ones! 💪
#b3d
Big news alert!
ZibraVDB goes free for Indie creators!
ZibraVDB has gained the biggest interest across both industry and education. This led us to the next step in our distribution strategy: ZibraVDB is now free for all indie developers and VFX enthusiasts using either Unreal Engine or Houdini.
You can now use ZibraVDB in your personal projects, compress and distribute OpenVDB files, and share your content freely with the community. Whether you're working on a hobby project or experimenting with volumetrics in an educational setting, this is your opportunity to explore the full potential of real-time volumetric effects, without limitations.
We’d love to see what you create. Your feedback and demos help shape the future of ZibraVDB and, we believe, the future of volumetrics in modern content pipelines.
For those Indies, who’ve been on Subscription: your keys are now converted to free ones, so there is no need to pay for subscription further.
As always, we are open for your questions at Discord community and via [email protected]: don’t hesitate to contact us in case of something.
Learn more about ZibraVDB: https://t.co/6yWYuuUGN2
Blender 4.5 LTS has reached Release Candidate! 🚀
Now's the time for you to test it and report any issues to help make this release as stable as possible.
👉 Download it here: https://t.co/Jk0KyaNh9g #b3d
🌎 One graph. One app. Infinite worlds.
🏔 InstaMAT’s new terrain generation nodes let you quickly build realistic landscapes with erosion, asset placement, and smart texturing all in one place.
✅ More information: Link in the comments
Awesome new feature in #Blender 4.5 a new solver for #booleans "manifold" as its name implies it works in manifold meshes, its fast and precise.
By Howard Trickey
https://t.co/OL9UL5spsU
👀 Sneak peek: InstaMAT’s new Curves nodes! Create complex shapes like realistic tree branches. Scatter images, map textures, and control thickness using Curves Scatter, Mapper, and Sampler. Generate endless branches from a single curve!
https://t.co/JnjFcgkUgs
雪や雨、ケーブル&ロープや蔦、蜘蛛の巣やクロス、パーティクル生成など便利なGeometry NodesがまとめられたBlender用アセットパック!無料!
Tools by Wolf ( @wolfstudioart )
https://t.co/hJXzszZZV7
#b3d#Blender3d#Blender