@dev_arlo I can think of right now are either placing an item somewhere high on the map that players need to stack boxes to get, or designing a scenario where you have to push a box completely naked in an environment where you could be noticed at any moment to reach a certain spot.
@dev_arlo If this box is used like in a regular platform game, of course it can be used to reach higher places or press some switch, but this isn’t a regular game (lol).
@ShyAdultStar I’m not the game developer, so my advice might not be right, but I’ve watched almost every video the author posted. I think the in-game BGM, while it does create a sense of tension, kind of breaks the immersion. Is it possible to turn it off in the game?
@dev_arlo So that's how it is. I still think we can make an animation where the thief is knocked out, leaving behind the items you've designed for the protagonist, but the clothes fly away with the thief. (Laughs)
@dev_arlo I'm really happy to see designs related to the laundromat. Seeing construction sites and warehouse terrains definitely excites me, and I hope to see more unique terrains and missions. The laundromat will obviously have content related to doing laundry.
@dev_arlo Thinking about things like a warehouse where you might move an item to a certain place while naked. Or a construction site where there could be an NPC who always keeps a hard hat in one spot, and the player could steal the hard hat, get caught by the NPC noticing the missing hat
@MasterTheDev I'm really looking forward to trying body paint outfits with various clothing variations (even normal clothes that just show certain parts as a variation are super fun, like a shirt that only has a little hole at the chest area).😀
@MasterTheDev New clothes are definitely exciting, but I wonder if there are any other simple variations between different clothes, like other colors or patterns of this jacket, or versions with the sleeves rolled up, and so on.
@MasterTheDev Looks really cool, and it seems like a lot of interactive scenes have been created. I wonder if there will be tasks or other special features related to them. So far, the video shows three types of content, each including three interactive actions. It's a big project,
@shygirlteam Sorry, I've been keeping an eye on your game, but I'm a little confused. What's this excitement system used for? Doesn't it kind of overlap with the heartbeat feature?