This anime prompt goes insanely hard. ⚔️🔥
A swordswoman, demons, a shattered bridge, and a super intense climax.
Made in Hailuo
Prompt below 👇
A fearless anime swordswoman with long silver hair, piercing crimson eyes, elegant black battle kimono, athletic silhouette, confident presence, rendered in ultra-premium Japanese anime rendering, manga-style visual language, epic anime-inspired sakuga animation, sharp anime linework, high-contrast cel shading, hand-drawn speed lines, explosive impact frames, dynamic motion smears, dramatic facial close-ups, vibrant anime color grading, cinematic anime lighting
- 0–4s: stands alone on a shattered bridge while dozens of demon warriors rush toward her from both sides, camera slowly orbiting around her before a sudden crash zoom into her eyes;
- 4–10s: explodes into combat with impossible speed, slicing through enemies while stone pillars collapse around her, crimson energy arcs filling the frame, dynamic perspective distortion and impact frames amplifying every strike;
- 10–15s: leaps high above the battlefield and unleashes a devastating sword technique that cuts through the entire enemy formation, ending with the bridge collapsing behind her as she lands gracefully amid the ruins
Epic fantasy anime, epic anime-level action, brutal and stylish payoff.
Want more prompts like this?
Created with seedance 2.0 on @itsPolloAI
Create a raw kung fu performance storyboard focused on extreme physical action. Use reference image for the character.
16:9 storyboard sheet, 12 cinematic panels. The actual storyboard drawings must be black and white only: rough pencil lines, minimal detail, fast gesture drawing energy, simple anatomy construction and strong silhouette readability. Keep the artwork lightweight, dynamic and unfinished like early fight choreography previs.
Start directly in action. Do not begin with a calm stance, preparation shot or slow introduction.
A solitary female performer executes an aggressive Tibetan kung fu master-style routine inside a vast ancient temple. The choreography is exaggerated, explosive and constantly escalating: flying diagonal kicks, monk-style low stances, rapid palm strikes, spinning cloth-like body turns, animal-form hand shapes, deep lunges, aerial twists, floor-level sweeps, sudden drops, claw-like blocks, back-arched jumps, sliding recoveries and violent sculptural impact poses.
Every panel must contain visible motion and strong body momentum. Avoid static standing poses. The performer should feel like a ritual warrior moving with discipline, fury, spiritual pressure and total body control.
Action progression:
1. begin mid-air with a flying diagonal kick already in motion
2. handheld close-up palm sweep cutting through air
3. orbiting wide shot of a full-body spin
4. low-angle impact palm strike with shockwave
5. long-lens side profile spinning kick
6. top-down aerial turn with body, hair and fabric flaring outward
7. hard floor stomp cracking the temple stone
8. sliding low sweep across the floor
9. aggressive close-up flurry of elbows, palms and backfist strikes
10. extreme low monk-style beast stance with energy rising
11. spinning elemental vortex around the body
12. final airborne action pose, suspended above the temple floor, body twisted in a powerful kung fu strike, all elements converging around her before impact
Add selective elemental energy effects as VFX-style storyboard accents. The effects should feel spiritual, ritualistic and cinematic, not superhero-like:
air bursts around spins and flying kicks,
dust and stone fragments lifting from stomps,
water-like floor ripples during slides,
fire-like trails around explosive strikes,
heat distortion around high-intensity movement,
elemental vortex near the climax.
Element progression:
early panels: subtle wind, dust and pressure lines
middle panels: stronger stone fragments, floor ripples and air shockwaves
late panels: controlled fire trails and energy spirals
final panel: the strongest combined elemental surge while the performer is still airborne
Use cinematic arthouse action camerawork:
handheld energy,
whip-pan feeling,
orbiting camera moves,
overhead shots,
side silhouettes,
aggressive close-ups,
long-lens compression,
extreme low angles,
wide negative space,
strong parallax.
Keep the temple environment minimal and atmospheric:
towering stone columns,
worn temple floor,
drifting incense smoke,
hanging fabric,
harsh light shafts,
faint dust in the air,
subtle wet floor reflections.
Do not overcrowd the frames.
Annotation color system:
red arrows = body movement
blue arrows = camera movement
green marks = framing / composition notes
orange marks = lighting direction
yellow marks = elemental VFX / energy effects
black text = short lens notes and panel labels
No timestamps. No dialogue. No singing. No extra characters. No enemies. No logos. No watermark.
A photoreal die destroys an Indiana Jones doodle temple… then a fork battles a giant octopus…
a stickman superhero launches himself with a real slingshot through flaming hoops… cassette tape becomes a rollercoaster… and a cowboy rides a soda can explosion like a mechanical bull.
This Gemini Omni doodle animation is unhinged creativity at its finest 😂🔥
What should I turn into a doodle next?
The visual language was developed with Midjourney style reference --sref 3897881209, then refined into production-ready character and vehicle sheets with GPT Image 2. The final animation workflow is designed for Seedance 2.0, with strict left-to-right screen direction, clear action continuity, grounded vehicle physics, and a readable final escape beat.
From concept to storyboard, the goal was to keep the sequence cinematic, fast, and visually consistent without losing clarity during the action.
A GITHUB REPO WILL BUILD YOU A SCROLLABLE 3D WORLD FOR ANY BRAND
There's a repo turning any brand into a scrollable 3d world you scroll, and the camera flies straight into one scene then flows seamlessly into the next, no cuts, the same trick behind Apple's product pages.
it's an agent skill for Claude Code or Codex: tell it your brand and scenes, it generates the stills, the dive-in clips, and the connector footage that stitches every seam frame-identical
तो सरकार अब खुल कर सामने आ रही है कि उखाड़ लो हमारी %# यदि दम है तो। ये @nitin_gadkari का कथन है (मनी कंट्रोल पर), पर गडकरी या @narendramodi यह बताएँ कि आपने प्योर पेट्रोल का विकल्प किस पेट्रोल पम्प पर दिया है? एक्सट्रा प्रीमियम तो प्रीमियम पेट्रोल है, जो 2009 में भी मिलता था और तब के ‘प्योर पेट्रोल’ से 10-12% महँगा होता था।
एक तो कभी ठीक से बताया नहीं कि कौन सा तेल दे रहे हैं, उपभोक्ताओं के साथ धोखाधड़ी की, और अब ज्ञान दे रहे हैं कि दिक्कत है तो ₹167 वाला भरवाओ! जो लोग बोलें उन पर नागपुर में FIR करवाओ?
कायर! कापुरुष!!
.@HardeepSPuri जी।
जरासी भी शरम नहीं आ रही तुम लोगो को?
झूटी reports बना के publish करवा रहे हो?
There are many international studies on this issue and almost each and every report says same thing.
Yes there is 6-9% mileage drop in case of E20.
भारी गिरे हुए लोग हो यार।🤦♂️😁😅🤣
Prompt-Driven Graphics in 2026: AI Writes the Scene. Engineers Decide Whether It Survives Production.
The industry is celebrating that AI can generate an entire Three.js or PixiJS scene from a paragraph.
The production question is different.
Can it survive 30 days in production without leaking memory, collapsing frame rates, or breaking on mid-range devices?
Most generated scenes cannot.
Because the model writes the demo.
Engineering writes the product.
Deep Architect Lens
Prompt-driven graphics changed authoring economics, not systems economics.
The model is excellent at:
Generating scene scaffolding.
Writing shaders.
Creating particles and effects.
Iterating on visual direction in seconds.
The model is terrible at:
Draw-call budgets.
GPU resource disposal.
Texture atlasing.
Batching and instancing.
Capability fallback strategies.
Production observability.
A generated scene that renders beautifully on a MacBook Pro can collapse instantly on a mid-range Android device under thermal throttling and memory pressure.
The model optimizes for visible pixels.
Production optimizes for invisible constraints.
Those are not the same objective functions.
CEO / CTO / Boardroom Lens
AI dramatically reduces graphics creation costs.
It does not reduce production accountability.
The new enterprise risk is not hallucination.
It is operational debt hidden behind visual success.
The expensive outage in 2026 is no longer the backend incident.
It is the AI-generated experience that slowly leaks GPU memory across millions of sessions.
Market Shift
From Asset Creation → Scene Generation
From Specialist Authoring → Natural Language Direction
From Handcrafted Boilerplate → AI Scaffolding
From Code Review → Runtime Governance
What Actually Works In Production
Generate.
Direct.
Freeze.
Engineer.
Profile on production hardware.
Enforce draw-call budgets.
Treat disposal, batching, compression, and fallback as release gates.
Version prompts separately from production optimizations.
Where Most Teams Fail
Shipping the prompt output.
Reviewing screenshots instead of performance profiles.
Optimizing before the look stabilizes.
Assuming AI replaced graphics engineering.
Confusing generation speed with production maturity.
Adopting Strategy
Introduce a mandatory prompt-to-production review stage.
Every generated scene should pass profiling, memory validation, and fallback verification before release.
Final Insight
AI did not eliminate graphics engineering.
It eliminated the excuse for spending weeks on boilerplate instead of engineering judgment.
The model writes the scene.
Architecture decides whether customers ever notice.
#AI #ThreeJS #PixiJS #WebGPU #GraphicsProgramming #SystemDesign #SoftwareArchitecture #PerformanceEngineering #EnterpriseArchitecture #AIEngineering #TechnicalLeadership #DistributedSystems
https://t.co/xqn4PHcYko
PixiJS vs Three.js in 2026: The Most Expensive Frontend Decision Isn't Performance. It's Dimensional Debt.
Most teams don't choose a graphics engine.
They inherit one from a prototype, a demo, or the loudest engineer in the room.
Six months later they discover they accidentally bought a rewrite.
The real question was never:
"Which engine is faster?"
It was:
"What dimension does this product live in?"
Deep Architect Lens
PixiJS and Three.js solve fundamentally different distributed rendering problems.
Three.js manages spatial complexity:
cameras, lighting, materials, occlusion, meshes, scene graphs.
PixiJS manages object density:
sprites, atlases, batching, transforms, thousands of moving objects at 60 FPS.
Comparing them on benchmarks is like comparing Kafka with PostgreSQL.
Both move data.
Only one fits the problem.
By 2026, WebGPU is no longer the differentiator.
Both engines ship modern rendering pipelines with WebGL fallback.
The production differentiators are elsewhere:
Draw-call discipline.
Asset lifecycle management.
GPU memory disposal.
Batching versus instancing.
Frame-budget governance.
AI-generated rendering code has made this even harder.
Models generate runnable code for both engines.
They also generate memory leaks for both engines.
CEO / CTO / Boardroom Lens
The wrong graphics engine rarely fails immediately.
It fails during roadmap expansion.
A 2D dashboard that suddenly needs product visualization.
A marketing microsite that becomes a configurator.
A game that grows from sprites into spatial interaction.
Technical debt in graphics engines is rarely refactoring debt.
It is migration debt.
And migration means rewrite.
Market Shift
From Demo Selection → Roadmap Selection
From Renderer Benchmarks → Product Geometry
From GPU Capability → Operational Discipline
From Hand-Written Scenes → AI-Generated Pipelines
What Actually Works In Production
Choose by scene dimension.
Budget frame times in CI.
Enforce disposal discipline.
Ship WebGPU progressively with fallback paths.
Profile on mid-range devices, not developer laptops.
Where Most Teams Fail
Choosing the engine that produced the prettier demo.
Using Three.js to simulate 2D.
Expecting PixiJS to become 3D later.
Ignoring GPU resource cleanup.
Treating rendering as a frontend concern instead of a systems problem.
Adopting Strategy
Interrogate the twelve-month roadmap before writing the first render call.
An hour spent answering the dimensional question can save an entire quarter of rewrites.
Final Insight
The expensive graphics engine is never the slower one.
It's the one your roadmap outgrows.
#FrontendArchitecture #ThreeJS #PixiJS #WebGPU #GraphicsProgramming #SystemDesign #SoftwareArchitecture #PerformanceEngineering #Rendering #AIEngineering #EnterpriseArchitecture #WebDevelopment
https://t.co/jm7YDScdVo
2026: The Biggest AI Failure Isn't the Model. It's Confusing a Demo with a Product.
The board loved the demo.
Funding was approved.
Six months later, nothing is in production.
The postmortem usually blames the model.
The model was rarely the problem.
Deep Architect Lens
A PoC and a production AI system are completely different engineering problems sharing the same UI.
The demo runs on clean data, no rate limits, no governance, no cost controls, no retries, no observability, and one happy path.
Production inherits reality.
Messy upstream data.
Drift.
Latency spikes.
Retries.
Escalations.
PII boundaries.
Audit requirements.
Cost ceilings.
Failure domains.
The architecture gap appears in five places:
Data.
Evaluations.
Reliability.
Cost.
Governance.
Most teams discover these one outage at a time.
Production teams design them as first-class subsystems.
Agent systems amplify this further.
A single LLM call fails linearly.
An agent that reasons, calls tools, spends money, and modifies state fails combinatorially.
The impressive demo is often the system furthest from production.
CEO / CTO / Boardroom Lens
An AI pilot that never ships is not experimentation.
It is capital trapped in architecture debt.
The hidden cost is not GPU spend.
It is delayed revenue, operational distraction, executive trust erosion, and opportunity cost.
The market will increasingly reward organizations that can industrialize AI delivery, not merely prototype it.
Market Shift
From Prompt Engineering → System Engineering
From Model Quality → Delivery Quality
From Demo Metrics → Operational Metrics
From AI Features → AI Platforms
From PoCs → Production Factories
What Actually Works In Production
Treat the PoC as a hypothesis test.
Build evaluation gates before scale.
Version prompts and datasets.
Enforce budgets.
Add fallbacks, retries, rollbacks, and kill switches.
Ship behind feature flags and progressive rollouts.
Where Most Teams Fail
Demo-driven engineering.
"No eval harness yet."
"No budget controls yet."
"We'll add governance later."
"Just productionize it."
That word alone hides a project ten times larger than the demo.
Adopting Strategy
Require every AI initiative to answer one question before funding:
"What evidence would convince us to stop?"
Kill weak pilots early.
Scale proven systems aggressively.
Final Insight
The companies winning AI in 2026 are not building better demos.
They are building better delivery systems.
#AI #GenAI #LLMOps #MLOps #AIEngineering #PlatformEngineering #EnterpriseArchitecture #DistributedSystems #ProductionAI #SystemDesign #CloudArchitecture #AIOperations
https://t.co/wxdVReGLXZ
2026: The Most Dangerous Employee in Your Company Might Be an AI SRE Agent
Everyone wants an AI agent that fixes production incidents.
Very few teams are asking what happens when the agent becomes the incident.
An autonomous rollback can save millions.
The wrong autonomous rollback can create millions in damage before a human even opens Slack.
Deep Architect Lens
AI SRE is not better monitoring.
It is machine-speed decision making with production write access.
The architecture is not about making the model smarter.
It is about making the blast radius smaller.
The production loop is simple:
Observe → Diagnose → Act → Verify → Escalate.
Most of the value comes from the first two steps.
Logs.
Metrics.
Traces.
Deployments.
Dependency graphs.
Recent changes.
Modern models are already exceptional at correlation and diagnosis.
Action is where systems become dangerous.
Production-grade AI SRE architectures are built around five primitives:
Action allowlists.
Blast-radius limits.
Human approval gates.
Immutable audit trails.
Kill switches.
The guardrails are the product.
CEO / CTO / Boardroom Lens
A monitoring failure creates noise.
An autonomous remediation failure creates outages, compliance exposure, customer churn, and public postmortems.
Governance becomes more important than capability.
The question is no longer:
"Can the agent fix production?"
The real question is:
"What is the maximum damage it can cause before a human intervenes?"
Market Shift
From Alerting → Diagnosis
From Dashboards → Reasoning
From Automation Scripts → Autonomous Systems
From Full Autonomy → Bounded Autonomy
From Capability-First → Governance-First
What Actually Works In Production
Investigator agents that diagnose but touch nothing.
Assistant agents that propose fixes for one-click approval.
Reversible actions only.
Checkpointed execution.
Continuous evaluation of diagnosis quality.
Autonomy earned through operational evidence, not optimism.
Where Most Teams Fail
Giving agents production keys before proving diagnosis accuracy.
Unlimited action surfaces.
No blast-radius controls.
No audit trail.
No rollback path.
Automating chaos simply produces chaos faster.
Adopting Strategy
Start with diagnosis-only agents.
Grant permissions slowly.
Treat autonomy as an SRE maturity model, not a feature release.
Final Insight
The first generation of AI SRE winners will not be the teams with the smartest agents.
They will be the teams that built the strongest cages around them.
#AI #AISRE #SiteReliabilityEngineering #AgenticAI #LLMOps #PlatformEngineering #CloudArchitecture #DistributedSystems #Observability #DevOps #ProductionEngineering #SystemDesign
https://t.co/gcz68SpqCD
Here's GPT-5.6 Sol vs Fable asked to build the exact same app (prompts in the article!)
What do you think? I have my opinions, but I'd like to hear yours.
Both built complete, working apps, but with very different approaches:
- Sol took less than half the time at the same (high) reasoning
- Sol spent much less time on frame analysis. Fable dumped sheets of frames for every transition and scrutinized them multiple times; Sol only checked twice, and both times was just like "looks great, continuing"
- At first, Sol intentionally ignored my request to use image generation! It went with procedurally generated food images "for simplicity" (they looked terrible)
- On the second prompt, Sol generated images, but intentionally ignored my suggestion for transparent image backgrounds, saying full photos "preserve shadows more convincingly"
- Sol's used its built-in GPT Image 2 integration, which saved cost; Fable had to use the Gemini API
- Sol didn't seem to know how to use Liquid Glass at all
- Fable was more restrained; Sol wanted to add extra labels and detail
- On the other hand, Fable decided to add an extra detail page for foods, while Sol did not
- Both had nice haptics on device
- Fable added a pinch dismiss gesture; Sol did not do gestures
स्वयं नेता जी बोल रहे है के पुर्जे ख़राब होंगे लेकिन BJP प्रवक्ता नहीं मान कर रहे है ?
BJP IT सेल पूरे ज़ोर से PR करके बोल रही है अभिषेक तिवारी तुझे पता नहीं एथनॉल ही तेरे हित में है |
साला हमको मसाला डोसा खाना है और रेस्टोरेंट का मालिक बोल रहा है तुमको पता नहीं चीन वाले भी नूडल्स खाने से ही स्वस्थ है ।