Your one person game dev working on a crazy sci-fi game called Monkey Zone. Available on Steam in 2022/23
with homebrew soundtrack, graphics etc.
#madewithunity
Last post was more than a year ago. Lol. I absolutely abandoned this project since January 2021.
I was thinking about the name "Zappedizapp Studios" and thought it's a quirky and strange name.
I'll name it "Sudden Strike Games" because the idea struck me suddenly out of nothing.
🎯 Answer 🎯
C) As many as needed
There's no set number of classes a game should have, use as many as needed to keep your code clean and organized.
If you have 300 classes of 20 lines each and it takes you 10 minutes to find what you need, you might have too many.
Hi, your game is doing too much! DO LESS. Cut. Strip down. Simplify ~ the hardest & most important part of game design
Thread of great games that do less: