@MR3Dev@80Level Each plant falls asleep when it’s idle. Physics are off, bones are frozen. The only thing which takes performance is shadow maps, rendering moving shadows apparently expensive, but I know the trick to fix it. Plus scattering is not planned in the game.
A Reddit user Eugenia showed an experiment with interactive foliage runtime in Unreal Engine 5, creating this appealing demo.
Every plant was rigged in Blender and then brought to UE5: https://t.co/oz9K77vzXL