A few devs asked how our night lighting works, so here it is layer by layer (Unity URP 2D). The trick that helped most: the window sprites are unlit, so they ignore the darkness and stay bright.
@JanMellstrom Thanks! Ours is Unity URP 2D: a global light whose color and intensity follow a gradient through the day, plus night versions of the windows with a soft glow layer that fades in. Lights switch on with small random delays so the street doesn't light up all at once
@villanellesmaid We're launching in Early Access first, then growing it into a full 1.0 with players' feedback. Wishlisting on Steam is the best way to hear when it's out.
To every indie dev scared to post. Your game doesnโt need to look perfect!
- Post the weird shit
- The raw clips
- A janky prototype
- Just be you!
You donโt need to market your game like itโs AAA. Youโre indie, use that as your strength! โค๏ธ
We just hit 2,300 Wishlists in our first week on Steam! ๐
The love for Sunrise Story has been overwhelming. To celebrate, we're fast-tracking the first official trailerโstay tuned, itโs coming next month! ๐๐ก
#SunriseStory#IndieDev#PixelArt#CozyGames
@clemmygames We donโt have a trailer just yet, but hereโs a sneak peek at the world we're building for our pixel art game.
Hope you like the atmosphere!