How are parents using educational #VR content with children now that all schooling takes place at home? Is VR helping, and if not, what can be improved? New VHIL study seeks families with VR headsets to fill out this survey. Please help distribute widely: https://t.co/rSP8OYkcaA
Join @s_mundell and I in Eureka Room 1 at 12 pm today to hear all about our #XR research trip! We'll also be launching a new staff resource for XR content we've developed. #AugmentedLibraries#VALA2020#s18
We managed to squeeze in one last library visit before flying back to Melbourne. A big thank you to all the libraries and organisations that were very generous with their time. Keep an eye out for upcoming tech highlights and interview videos soon. #AugmentedLibraries#Libraries
Playable cities are an invitation for residents and visitors to connect with a place, object or each other. How could we make libraries more playable? #PlayableCityMelbourne#Libraries
Melbourne artists creating free public installations using augmented reality, capacitive touch and sound recognition. There is so much available to participate in! #migw#playablecitymelbourne
Impressive setup at XRLibraries with over 20 Virtual Reality headsets in one room! Students use these to make programs in the Unity game engine #AugmentedLibraries#VR#Libraries