@MetsMark81@DeadbyDaylight Glad I’m not the only one who is not happy with hour long skull merchant launch style matches. It’s absolutely ridiculous that they overlooked this in PTB.
@igrek59@mi0lith_@vaampyraa Stop yapping and answer the question. Even the best killers players in the history of the game have been hit with a pallet save or flashlight with a survivor death hook even if it’s rare. With a Mori it’s IMPOSSIBLE. Acting like they’re the same to make bad faith arguments 😂
@igrek59@mi0lith_@vaampyraa Answer this question honestly. Is it easier to tunnel someone right out of the game if you have to carry them to the hook/slug them to finish them off, or is it easier to guarantee the kill with a Mori. If you think they’re the same you’re just wrong.
@Lunch__Ruffle@lalisaismother If there’s room for scummy play, it will become the norm. Just like it did with day one Skull Merchant, and just like it did with day one Krasue.
@Lunch__Ruffle@DracoDHFD@lalisaismother He’s not wrong. Jason will be nerfed in two weeks, as has been the norm for some time. You all acted like this when Krasue came out. “She’s fair she’s balanced you’re just whining” when that was objectively obviously false.
@Lunch__Ruffle@lalisaismother Your logic is objectively flawed and a fallacy. If survivors are getting steamrolled due to inexperience, then it’s also true that Jason players will also get better making it even more difficult. Rank reset doesn’t affect MmR either, that’s proven false.
@Lunch__Ruffle@lalisaismother No. Learn basic reading comprehension. The counter play is to crouch, but survivors are punished for doing that by having killers stay in power until they hop on a Gen or move which grants him a free teleport. Matches are stalling to over hour lengths because his power has no cd
@itzToonGaming@Th3LastShinobi If spirit was able to use haunting with no cooldown for as long as she wanted it would have been nerfed same day but because it’s a popular licensed killer we have to wait until the skull merchant esque matches become more frequent and cause survivors to stop playing until nerf.
@fuel_superior7@ishbaddie DBD is an objectively killer sided game. Behavior releases kill rates and escape rates that only they can see (for every match ever played btw) every new year, and not once have survivors had a higher percentage than killers, even a full swf high mmr.
@Lunch__Ruffle@KomaOGLOL@lalisaismother He can be in fog for unlimited time. Survivors that don’t know they’re supposed to crouch get obliterated when he has haste coming out and teleports right on them with a projectile, and survivors who crouch as intended are punished with insanely long skull merchant esque matches.
@shaytc You’re objectively correct. I’ve had matches already that are over an hour long due to this. Survivors are punished for not crouching by having killer pop up right on them with haste, and punished if they crouch like they’re supposed to by having Jason be skull merchant 2.0
@itzToonGaming@Th3LastShinobi 1) he shouldn’t be able to be in fog for unlimited amount of time. I’ve had matches where the survivors crouched while fog was up as they’re SUPPOSED to to avoid being seen, and the killer player refuses to leave fog causing games to be over an hour long. It NEEDS a limit.
@BBong7373@vaampyraa I did exactly this today and the fog didn’t disappear, he was able to hold it for 20 minutes at a time. The match was over an hour long because the killer refused to release unless he could spawn right on someone’s footprints at a pallet.
@ChefThiccie@mi0lith_@vaampyraa Jason has the highest kill rate in the game right now by 6% more than the next highest killer, so clearly it’s not just a skill issue he is in fact just very good and difficult to win against.
@igrek59@mi0lith_@vaampyraa Your teammates can’t save you from being mori’d once the animation starts. Your teammates can save you from pickups. Giving killer moris for free constantly incentivizes tunneling.