SPARK can create high-quality 3D face avatars from regular videos and track expressions and poses in real time.
It improves the accuracy of 3D face reconstructions for tasks like aging, face swapping, and digital makeup.
6 examples:
Is there anything he can't do???!!!
Really fun and silly side project. It all started with wanting to get better at rigging in @sidefx Houdini, then turned into a modeling session in @getPlasticity and things escalated from there :D
I've gotten lots of feedback regarding the grab mechanic so I've decided to make it fully grab onto objects which is more intuitive, also Subside is getting closer to release, stay tuned for the official launch trailer
ehm, chat... this is big
they put a BCI in a rat’s brain, modeled its movements, and predicted the neural activity across behaviors with stunning accuracy, basically merging biomechanics with ai
so now we could do the same with a human (@ModdedQuad , could you help us out since you already have the neuralink?), put the modeled human in a virtual environment, load an llm, have it embodied, speed the simulation up, and get to agi.
Managed to create a procedural fish swarm system with KineFX. Still need some tweaks on the speed-ramps and rotation smoothing 🐟🐠 #houdini#3D#animation
“Deep Seeds” process video. It's a very simplified version, showcasing the creation journey. Lot of inspiration came from @CephWarden content.
Software used:
@sidefx#houdini 19.5 / 20
@maxonredshift 3.5 / 3.6
+200 hours of hard work
#3d#animation#cgi