I used to make a lot of 3D animations, but after a while they stopped feeling exciting.
Now that Rive supports 3D (and it's actually interactive), I'm honestly blown away. It still feels a little unreal.
Can't wait until 3D is available in the web runtime. My website is definitely going to be filled with interactive 3D experiments.
Added Parallax Occlusion Mapping to the snow. Now it conveys finer details at the same performance cost. And faked the shadow a bit)
Next I want to finish the visual effects completely, so that volumetric chunks of snow fly off and softly sink in.
#unity#gamedev#graphics