Drop a game that was outright weird but you liked playing it.
My vote will go to Weird Dreams (Rainbird Software, 1989).
It's definitely a fitting title for one of the oddest games ever. You are playing as Steve, who is fighting for his life in the form of dream challanges. If you fail a challenge, you flatline and die, pretty full on and quite gruesome.
Your turn - what game comes to mind that falls into that "WTF" type?
Starflight 2: Trade Routes of the Cloud Nebula (1989) was a space exploration RPG/strategy game developed by Binary Systems (published by EA).
You command a spaceship crew in a new sector of the galaxy called the Cloud Nebula. Humanity (from planet Arth) is once again in danger - this time from the cowardly but very well-armed Spemin aliens, who have gained access to advanced technology and unlimited fuel.
Gameplay blends open-world space sim, resource management, trading, and RPG elements - for 1989 this was rather ambitious and rivaling Elite on some levels.
It was one of those very rare games that truly let you feel like an explorer in a massive world/universe. Finding new planets, weird alien ruins, or dangerous lifeforms felt exciting and unpredictable.
The game's pace was quite slow so you needed a crapload of patience and time for this one, but that also added to the massive world feeling, in which you were just a little speck of dust.
Drakkhen (1989) by Infogrames.
This game broke my brain back in the day. I wanted to play it so badly! It looked incredibly awesome and intriguing - yet I had no clue how to properly play it.
Way ahead of its time, an absolute gem. Drakkhen stood out as one of the first RPGs with true 3D/open-world exploration, and it was also an early example of real-time tactics in RPGs.
It had a wonderfully eerie soundtrack, some bizarre enemies, a cryptic story, and a strong sense of exploration. It felt more dreamlike/surreal rather than standard fantasy.
On the flip side, it was notoriously difficult and unforgiving - definitely not easy to learn or master. I think in hindsight I was simply too young. Revisiting it at a later stage was a much better experience.