@PATALOON It’s gotta be something about blissful ignorance when approaching an encounter for the first time.
I remember rinsing all of the basilisks in the Dark Souls 1 sewers with no issues at all. Then I found out that they could curse you, and my caution led to mistakes 💀
@MotleyGrue It’s a bit more abstract, and I can’t remember who said it first, but I really like the term ‘applied game design’ when defining LD.
It’s a lot of things. Being able to use and pace a game’s mechanics in interesting ways is just as important as the blockout IMO
@PATALOON Fucking around 100% always. You get a whole extra dimension you don't get from diagramming. Though it's nice to have a 2D layout on hand for communication / presentation once things are established