‼️ ATTENTION TŌKON FIGHTERS ‼️
To celebrate the launch of MARVEL Tōkon: Fighting Souls, we’re giving away 3 Ultimate Edition bundles of the game!
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📅 Ends August 5th
Announcing my largest sale ever! Full Sparkplate Phob Builds $90 off! I'm practically giving these away! Doing an extra giveaway every day this week while the sale is active! First giveaway will be a free Sparkplate of your choice!
LIKE, RETWEET, and FOLLOW to enter!
@pchs0@Speedkicks I think the idea is like, when you're dancing in and out of a range, you're setting a tempo that they're gonna react to your action on. If you always instantly rip a move once you're in range, then you're always hitting on the first beat. Off beat is between those timings.
@DarkHarmonixer Wow that's just so cool. Thank you for the explanation, I think the work that's been done by everyone on all the games is awesome. I'm in school for game Dev and I hope to join everyone's efforts once my skills are developed. Is there a modders discord?
@DarkHarmonixer How did you decide which moves would increase multiplier and which ones would be base score, how did you go about translating the tony scoring to this? And is this kind of addition feasible for crimson or 5 community edition?
@LordKnightBB Hi LK I know this isn't related but I'm looking for a video you made where you referred to unist being slower than unil but I can't find it, I think it was related to game speed/pace. Any chance you could point me to that video / iterate on why you feel that way?