I've created a bunch of Unity tools over the years and have put them on git for easy installation.
https://t.co/VVgfV5FNxZ
AutoSave - Creates periodic saves of the scene you're working on. Similar to git versioning.
Steam Generator - Generates strongly-typed data structures for your steam game in the form of IReadOnlyDictionarys with enum keys.
USS Style Generator - Looks for USS classes in stylesheets and generates strongly-typed constants.
USS File Watcher & Compiler - Write your UI Toolkit styles in Sass, Less or Stylus and automatically compile them into usable .uss files.
#unity3d
@samyam_youtube I just came home from Japan and... I just booked to go again in February.
The place blew my mind. If you're still over there, please go walk Philosopher's Path right at sundown.
I see a very slow transition to UI Toolkit in the community, and it shouldn't be that way. Here's how to utilize UI Toolkit as a programmer.
https://t.co/IOG41zloBB
#unity3d#uitoolkit
I wanted to push Unity to the limits and see how many objects I could render at once. Here are the results:
https://t.co/MRydyRD6S0
#unity3d#unity#gamedev